HD Graphics 6000 vs Radeon R7 512 Cores Kaveri

Find out if it is worth upgrading your current GPU setup by comparing HD Graphics 6000 and Radeon R7 512 Cores Kaveri. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between HD Graphics 6000 and Radeon R7 512 Cores Kaveri. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Radeon R7 512 Cores Kaveri

HD Graphics 6000 is a Laptop Graphics Card

Note: HD Graphics 6000 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 6000 here:

Main Specs

  HD Graphics 6000 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 15 Watt
Interface PCIe 2.0 x1
Memory type System Shared
Display Connectors No outputs
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  • HD Graphics 6000 is used in Laptops, and Radeon R7 512 Cores Kaveri - in Desktops.
  • HD Graphics 6000 is build with Gen. 8 Broadwell architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 420 MHz higher, than HD Graphics 6000.
  • HD Graphics 6000 is manufactured by 14 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 10−11 18−20
medium / 1080p 2−3 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 133% more, than HD Graphics 6000.

Full Specs

  HD Graphics 6000 Radeon R7 512 Cores Kaveri
Architecture Gen. 8 Broadwell GCN
Code name Broadwell GT3 Kaveri Spectre
Type Laptop Desktop
Release date 5 January 2015 14 January 2014
Pipelines 48 512
Core clock speed 300 MHz 720 MHz
Boost Clock 1000 MHz
Transistor count 189 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 48.00
Memory bus width 64/128 Bit
Shared memory + +
DirectX 12 (11_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.4
OpenCL 2.0
Vulkan 1.1.80
Quick Sync +
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