FirePro V5800 vs HD Graphics 630
When choosing between FirePro V5800 and HD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro V5800 and HD Graphics 630.
FirePro V5800
HD Graphics 630
Main Specs
FirePro V5800 | HD Graphics 630 | |
Power consumption (TDP) | 74 Watt | 15 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3L/LPDDR3/LPDDR4 |
Maximum RAM amount | 1 GB | 64 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
- FirePro V5800 has 393% more power consumption, than HD Graphics 630.
- FirePro V5800 is connected by PCIe 2.0 x16, and HD Graphics 630 uses PCIe 3.0 x1 interface.
- HD Graphics 630 has 63 GB more memory, than FirePro V5800.
- Both cards are used in Desktops.
- FirePro V5800 is build with TeraScale 2 architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
- Core clock speed of FirePro V5800 is 390 MHz higher, than HD Graphics 630.
- FirePro V5800 is manufactured by 40 nm process technology, and HD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 6−7 | 3−4 |
ultra / 1080p | 4−5 | 1−2 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 14−16 |
medium / 1080p | 7−8 | 5−6 |
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 33% more, than HD Graphics 630. | ||
high / 1080p | 10−12 | 7−8 |
ultra / 1080p | 9−10 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 18−20 |
medium / 1080p | 10−12 | 8−9 |
The average gaming FPS of FirePro V5800 in Battlefield 5 is 30% more, than HD Graphics 630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of FirePro V5800 in Call of Duty: Warzone is 4% more, than HD Graphics 630. | ||
low / 768p | 130−140 | 120−130 |
medium / 768p | 100−110 | 95−100 |
ultra / 1080p | 50−55 | 45−50 |
QHD / 1440p | 27−30 | 24−27 |
4K / 2160p | 27−30 | − |
high / 768p | 75−80 | 70−75 |
The average gaming FPS of FirePro V5800 in Counter-Strike: Global Offensive is 8% more, than HD Graphics 630. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 20−22 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of HD Graphics 630 in Cyberpunk 2077 is 9% more, than FirePro V5800. | ||
low / 768p | 75−80 | 75−80 |
medium / 768p | 55−60 | 55−60 |
ultra / 1080p | 30−35 | 27−30 |
The average gaming FPS of FirePro V5800 in Dota 2 is 1% more, than HD Graphics 630. | ||
high / 1080p | 7−8 | 3−4 |
ultra / 1080p | 7−8 | 3−4 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 18−20 | 14−16 |
medium / 1080p | 8−9 | 5−6 |
The average gaming FPS of FirePro V5800 in Far Cry 5 is 66% more, than HD Graphics 630. | ||
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 10−11 | 7−8 |
QHD / 1440p | − | 4−5 |
low / 720p | 55−60 | 55−60 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of FirePro V5800 in Fortnite is 13% more, than HD Graphics 630. | ||
high / 1080p | 10−12 | 6−7 |
ultra / 1080p | 10−11 | 6−7 |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 20−22 |
medium / 1080p | 12−14 | 9−10 |
The average gaming FPS of FirePro V5800 in Forza Horizon 4 is 50% more, than HD Graphics 630. | ||
low / 768p | 50−55 | 45−50 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 8−9 |
ultra / 1080p | 6−7 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of FirePro V5800 in Grand Theft Auto V is 21% more, than HD Graphics 630. | ||
high / 1080p | 4−5 | 2−3 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 10−12 | 7−8 |
medium / 1080p | 6−7 | 3−4 |
The average gaming FPS of FirePro V5800 in Metro Exodus is 75% more, than HD Graphics 630. | ||
low / 768p | 90−95 | 85−90 |
high / 1080p | 85−90 | 65−70 |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of FirePro V5800 in Minecraft is 16% more, than HD Graphics 630. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 27−30 |
medium / 1080p | 16−18 | 14−16 |
The average gaming FPS of FirePro V5800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 16% more, than HD Graphics 630. | ||
high / 1080p | − | 6−7 |
ultra / 1080p | 7−8 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 7−8 |
medium / 1080p | 10−11 | − |
The average gaming FPS of FirePro V5800 in Red Dead Redemption 2 is 50% more, than HD Graphics 630. | ||
low / 768p | 21−24 | 16−18 |
medium / 768p | 16−18 | 12−14 |
high / 1080p | 9−10 | 6−7 |
ultra / 1080p | 6−7 | 4−5 |
4K / 2160p | − | 1−2 |
The average gaming FPS of FirePro V5800 in The Witcher 3: Wild Hunt is 30% more, than HD Graphics 630. | ||
low / 768p | 85−90 | 70−75 |
medium / 768p | 40−45 | 35−40 |
ultra / 1080p | 18−20 | 16−18 |
high / 768p | 35−40 | 30−35 |
The average gaming FPS of FirePro V5800 in World of Tanks is 17% more, than HD Graphics 630. |
Full Specs
FirePro V5800 | HD Graphics 630 | |
Architecture | TeraScale 2 | Gen. 9.5 Kaby Lake |
Code name | Juniper | Kaby-Lake-H-GT2 |
Type | Workstation | Desktop |
Release date | 26 April 2010 | 1 January 2017 |
Pipelines | 800 | 24 |
Core clock speed | 690 MHz | 300 MHz |
Boost Clock | 1150 MHz | |
Transistor count | 1,040 million | 189 million |
Manufacturing process technology | 40 nm | 14 nm |
Texture fill rate | 27.60 | 26.40 |
Floating-point performance | 1,104.0 gflops | 441.6 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 64/128 Bit |
Memory clock speed | 4000 MHz | |
Memory bandwidth | 64 GB/s | |
Shared memory | + | |
DirectX | 11.2 (11_0) | 12 (12_1) |
Shader Model | 5.0 | 6.4 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | N/A | 1.1.103 |
Quick Sync | + | |