GeForce 820A vs HD Graphics 630

Find out if it is worth upgrading your current GPU setup by comparing GeForce 820A and HD Graphics 630. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 820A and HD Graphics 630. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 820A
HD Graphics 630

Main Specs

  GeForce 820A HD Graphics 630
Power consumption (TDP) 15 Watt 15 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x1
Memory type DDR3 DDR3L/LPDDR3/LPDDR4
Maximum RAM amount 1 GB 64 GB
Display Connectors No outputs No outputs
 
  • Both graphics cards have the same power consumption of 15 Watt.
  • GeForce 820A is connected by PCIe 2.0 x16, and HD Graphics 630 uses PCIe 3.0 x1 interface.
  • HD Graphics 630 has 63 GB more memory, than GeForce 820A.
  • Both cards are used in Desktops.
  • GeForce 820A is build with Fermi 2.0 architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
  • Core clock speed of GeForce 820A is 475 MHz higher, than HD Graphics 630.
  • GeForce 820A is manufactured by 28 nm process technology, and HD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 5−6
The average gaming FPS of HD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than GeForce 820A.

Full Specs

  GeForce 820A HD Graphics 630
Architecture Fermi 2.0 Gen. 9.5 Kaby Lake
Code name GF117 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 17 March 2014 1 January 2017
Pipelines 96 24
Core clock speed 775 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 585 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 12.40 26.40
Floating-point performance 297.6 gflops 441.6 gflops
Memory bus width 64 Bit 64/128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 14.4 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.1 2.1
Vulkan N/A 1.1.103
CUDA 2.1
Quick Sync +