GeForce MX330 vs HD Graphics 630
When comparing GeForce MX330 and HD Graphics 630, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce MX330 and HD Graphics 630 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
HD Graphics 630
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | HD Graphics 630 | |
Power consumption (TDP) | 10 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3L/LPDDR3/LPDDR4 |
Maximum RAM amount | 2 GB | 64 GB |
Display Connectors | No outputs | No outputs |
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- HD Graphics 630 has 50% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and HD Graphics 630 uses PCIe 3.0 x1 interface.
- HD Graphics 630 has 62 GB more memory, than GeForce MX330.
- GeForce MX330 is used in Laptops, and HD Graphics 630 - in Desktops.
- GeForce MX330 is build with Pascal architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
- Core clock speed of GeForce MX330 is 1231 MHz higher, than HD Graphics 630.
- GeForce MX330 is manufactured by 16 nm process technology, and HD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 14−16 | 3−4 |
ultra / 1080p | 8−9 | 1−2 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 183% more, than HD Graphics 630. | ||
high / 1080p | 21−24 | 7−8 |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 18−20 |
medium / 1080p | 24−27 | 8−9 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 180% more, than HD Graphics 630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX330 and HD Graphics 630 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 200−210 | 120−130 |
medium / 768p | 170−180 | 95−100 |
ultra / 1080p | 90−95 | 45−50 |
QHD / 1440p | 50−55 | 24−27 |
4K / 2160p | 30−33 | − |
high / 768p | 130−140 | 70−75 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 80% more, than HD Graphics 630. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 20−22 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than HD Graphics 630. | ||
low / 768p | 100−110 | 75−80 |
medium / 768p | 90−95 | 55−60 |
ultra / 1080p | 60−65 | 27−30 |
The average gaming FPS of GeForce MX330 in Dota 2 is 59% more, than HD Graphics 630. | ||
high / 1080p | 16−18 | 3−4 |
ultra / 1080p | 14−16 | 3−4 |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 35−40 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 250% more, than HD Graphics 630. | ||
high / 1080p | 21−24 | 12−14 |
ultra / 1080p | 18−20 | 7−8 |
QHD / 1440p | 16−18 | 4−5 |
low / 720p | 90−95 | 55−60 |
medium / 1080p | 45−50 | 14−16 |
The average gaming FPS of GeForce MX330 in Fortnite is 105% more, than HD Graphics 630. | ||
high / 1080p | 24−27 | 6−7 |
ultra / 1080p | 18−20 | 6−7 |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 20−22 |
medium / 1080p | 24−27 | 9−10 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 190% more, than HD Graphics 630. | ||
low / 768p | 80−85 | 45−50 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 8−9 |
ultra / 1080p | 10−12 | 3−4 |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 110% more, than HD Graphics 630. | ||
high / 1080p | 9−10 | 2−3 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 7−8 |
medium / 1080p | 12−14 | 3−4 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 325% more, than HD Graphics 630. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 65−70 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 32% more, than HD Graphics 630. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 27−30 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than HD Graphics 630. | ||
high / 1080p | 14−16 | 6−7 |
ultra / 1080p | 9−10 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 7−8 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 166% more, than HD Graphics 630. | ||
low / 768p | 50−55 | 16−18 |
medium / 768p | 30−35 | 12−14 |
high / 1080p | 16−18 | 6−7 |
ultra / 1080p | 10−11 | 4−5 |
4K / 2160p | 8−9 | 1−2 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 200% more, than HD Graphics 630. | ||
low / 768p | 100−105 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 16−18 |
high / 768p | 50−55 | 30−35 |
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than HD Graphics 630. |
Full Specs
GeForce MX330 | HD Graphics 630 | |
Architecture | Pascal | Gen. 9.5 Kaby Lake |
Code name | N17S-LP / N17S-G3 | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 1 January 2017 |
Pipelines | 384 | 24 |
Core clock speed | 1531 MHz | 300 MHz |
Boost Clock | 1594 MHz | 1150 MHz |
Transistor count | 1,800 million | 189 million |
Manufacturing process technology | 16 nm | 14 nm |
Texture fill rate | 38.26 | 26.40 |
Floating-point performance | 441.6 gflops | |
Memory bus width | 64 Bit | 64/128 Bit |
Memory clock speed | 7000 MHz | |
Memory bandwidth | 48.06 GB/s | |
Shared memory | - | + |
DirectX | 12 (12_1) | 12 (12_1) |
Shader Model | 6.4 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.2.131 | 1.1.103 |
CUDA | 6.1 | |
Optimus | + | |
Quick Sync | + | |
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