GRID K160Q vs HD Graphics 630

If you are going to buy a new graphics card and are choosing between GRID K160Q and HD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K160Q stacks up against HD Graphics 630, check out specs charts below.
GRID K160Q
HD Graphics 630

Main Specs

  GRID K160Q HD Graphics 630
Power consumption (TDP) 130 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type DDR3 DDR3L/LPDDR3/LPDDR4
Maximum RAM amount 1 GB 64 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 766% more power consumption, than HD Graphics 630.
  • GRID K160Q is connected by PCIe 3.0 x16, and HD Graphics 630 uses PCIe 3.0 x1 interface.
  • HD Graphics 630 has 63 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
  • Core clock speed of GRID K160Q is 550 MHz higher, than HD Graphics 630.
  • GRID K160Q is manufactured by 28 nm process technology, and HD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 9−10 14−16
medium / 1080p 1−2 5−6
The average gaming FPS of HD Graphics 630 in Assassin's Creed Odyssey is 100% more, than GRID K160Q.

Full Specs

  GRID K160Q HD Graphics 630
Architecture Kepler Gen. 9.5 Kaby Lake
Code name GK107 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 28 June 2013 1 January 2017
Pipelines 192 24
Core clock speed 850 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 1,270 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 13.60 26.40
Floating-point performance 326.4 gflops 441.6 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1782 MHz
Memory bandwidth 28.51 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Quick Sync +