GRID K520 vs HD Graphics 630
When comparing GRID K520 and HD Graphics 630, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K520 and HD Graphics 630 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K520
HD Graphics 630
Main Specs
GRID K520 | HD Graphics 630 | |
Power consumption (TDP) | 225 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | 1x 8-pin | |
Memory type | GDDR5 | DDR3L/LPDDR3/LPDDR4 |
Maximum RAM amount | 4 GB | 64 GB |
Display Connectors | No outputs | No outputs |
- GRID K520 has 1400% more power consumption, than HD Graphics 630.
- GRID K520 is connected by PCIe 3.0 x16, and HD Graphics 630 uses PCIe 3.0 x1 interface.
- HD Graphics 630 has 60 GB more memory, than GRID K520.
- Both cards are used in Desktops.
- GRID K520 is build with Kepler architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
- Core clock speed of GRID K520 is 445 MHz higher, than HD Graphics 630.
- GRID K520 is manufactured by 28 nm process technology, and HD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 16−18 | 3−4 |
ultra / 1080p | 9−10 | 1−2 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 14−16 |
medium / 1080p | 20−22 | 5−6 |
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 233% more, than HD Graphics 630. | ||
high / 1080p | 24−27 | 7−8 |
ultra / 1080p | 21−24 | 5−6 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 18−20 |
medium / 1080p | 27−30 | 8−9 |
The average gaming FPS of GRID K520 in Battlefield 5 is 230% more, than HD Graphics 630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GRID K520 and HD Graphics 630 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 210−220 | 120−130 |
medium / 768p | 180−190 | 95−100 |
ultra / 1080p | 100−110 | 45−50 |
QHD / 1440p | 55−60 | 24−27 |
4K / 2160p | 30−35 | − |
high / 768p | 140−150 | 70−75 |
The average gaming FPS of GRID K520 in Counter-Strike: Global Offensive is 93% more, than HD Graphics 630. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 20−22 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GRID K520 in Cyberpunk 2077 is 8% more, than HD Graphics 630. | ||
low / 768p | 110−120 | 75−80 |
medium / 768p | 95−100 | 55−60 |
ultra / 1080p | 65−70 | 27−30 |
The average gaming FPS of GRID K520 in Dota 2 is 72% more, than HD Graphics 630. | ||
high / 1080p | 18−20 | 3−4 |
ultra / 1080p | 18−20 | 3−4 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 0−1 |
low / 720p | 40−45 | 14−16 |
medium / 1080p | 21−24 | 5−6 |
The average gaming FPS of GRID K520 in Far Cry 5 is 316% more, than HD Graphics 630. | ||
high / 1080p | 27−30 | 12−14 |
ultra / 1080p | 21−24 | 7−8 |
QHD / 1440p | 16−18 | 4−5 |
low / 720p | 100−110 | 55−60 |
medium / 1080p | 55−60 | 14−16 |
The average gaming FPS of GRID K520 in Fortnite is 142% more, than HD Graphics 630. | ||
high / 1080p | 27−30 | 6−7 |
ultra / 1080p | 21−24 | 6−7 |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 20−22 |
medium / 1080p | 30−35 | 9−10 |
The average gaming FPS of GRID K520 in Forza Horizon 4 is 250% more, than HD Graphics 630. | ||
low / 768p | 90−95 | 45−50 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 8−9 |
ultra / 1080p | 12−14 | 3−4 |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GRID K520 in Grand Theft Auto V is 142% more, than HD Graphics 630. | ||
high / 1080p | 10−11 | 2−3 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 30−35 | 7−8 |
medium / 1080p | 14−16 | 3−4 |
The average gaming FPS of GRID K520 in Metro Exodus is 375% more, than HD Graphics 630. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 65−70 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GRID K520 in Minecraft is 32% more, than HD Graphics 630. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 60−65 | 27−30 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GRID K520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 94% more, than HD Graphics 630. | ||
high / 1080p | 14−16 | 6−7 |
ultra / 1080p | 10−11 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 7−8 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GRID K520 in Red Dead Redemption 2 is 216% more, than HD Graphics 630. | ||
low / 768p | 60−65 | 16−18 |
medium / 768p | 35−40 | 12−14 |
high / 1080p | 20−22 | 6−7 |
ultra / 1080p | 12−14 | 4−5 |
4K / 2160p | 8−9 | 1−2 |
The average gaming FPS of GRID K520 in The Witcher 3: Wild Hunt is 250% more, than HD Graphics 630. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 35−40 | 16−18 |
high / 768p | 55−60 | 30−35 |
The average gaming FPS of GRID K520 in World of Tanks is 66% more, than HD Graphics 630. |
Full Specs
GRID K520 | HD Graphics 630 | |
Architecture | Kepler | Gen. 9.5 Kaby Lake |
Code name | GK104 | Kaby-Lake-H-GT2 |
Type | Workstation | Desktop |
Release date | 23 July 2013 | 1 January 2017 |
Pipelines | 1536 | 24 |
Core clock speed | 745 MHz | 300 MHz |
Boost Clock | 1150 MHz | |
Transistor count | 3,540 million | 189 million |
Manufacturing process technology | 28 nm | 14 nm |
Texture fill rate | 95.36 | 26.40 |
Floating-point performance | 2x 2,448 gflops | 441.6 gflops |
Length | 267 mm | |
Memory bus width | 256 Bit | 64/128 Bit |
Memory clock speed | 5000 MHz | |
Memory bandwidth | 160.0 GB/s | |
Shared memory | + | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.1.126 | 1.1.103 |
CUDA | 3.0 | |
Bitcoin / BTC (SHA256) | 76 Mh/s | |
Quick Sync | + | |