HD Graphics 630 vs HD Graphics P630

In this comparison between HD Graphics 630 and HD Graphics P630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people HD Graphics 630 will be the best choice, for others HD Graphics P630 will be their preference. Study the comparison tables below and make your choice.
HD Graphics 630
HD Graphics P630

Main Specs

  HD Graphics 630 HD Graphics P630
Power consumption (TDP) 15 Watt 15 Watt
Interface PCIe 3.0 x1 PCIe 3.0 x1
Memory type DDR3L/LPDDR3/LPDDR4 DDR3L/LPDDR3/DDR4
Maximum RAM amount 64 GB 1740 MB
Display Connectors No outputs No outputs
 
  • Both graphics cards have the same power consumption of 15 Watt.
  • Both video cards are using PCIe 3.0 x1 interface connection to a motherboard.
  • HD Graphics P630 has 1676 GB more memory, than HD Graphics 630.
  • Both cards are used in Desktops.
  • HD Graphics 630 and HD Graphics P630 are build with Gen. 9.5 Kaby Lake architecture.
  • HD Graphics 630 and HD Graphics P630 are manufactured by 14 nm process technology.

Game benchmarks

high / 1080p 3−4 3−4
ultra / 1080p 1−2 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 14−16
medium / 1080p 5−6 5−6
HD Graphics 630 and HD Graphics P630 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  HD Graphics 630 HD Graphics P630
Architecture Gen. 9.5 Kaby Lake Gen. 9.5 Kaby Lake
Code name Kaby-Lake-H-GT2 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 1 January 2017 5 August 2016
Pipelines 24 24
Core clock speed 300 MHz
Boost Clock 1150 MHz 1100 MHz
Transistor count 189 million 189 million
Manufacturing process technology 14 nm 14 nm
Texture fill rate 26.40 26.40
Floating-point performance 441.6 gflops
Memory bus width 64/128 Bit 64/128 Bit
Shared memory + +
DirectX 12 (12_1) 12 (12_1)
Shader Model 6.4 6.4
OpenGL 4.6 4.6
OpenCL 2.1 2.1
Vulkan 1.1.103 1.1.103
Quick Sync + +