HD Graphics 630 vs Quadro 500M

If you are going to buy a new graphics card and are choosing between HD Graphics 630 and Quadro 500M, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the HD Graphics 630 stacks up against Quadro 500M, check out specs charts below.
HD Graphics 630
Quadro 500M

Main Specs

  HD Graphics 630 Quadro 500M
Power consumption (TDP) 15 Watt 35 Watt
Interface PCIe 3.0 x1 MXM-A (3.0)
Memory type DDR3L/LPDDR3/LPDDR4 DDR3
Maximum RAM amount 64 GB 1 GB
Display Connectors No outputs No outputs
 
  • Quadro 500M has 133% more power consumption, than HD Graphics 630.
  • HD Graphics 630 is connected by PCIe 3.0 x1, and Quadro 500M uses MXM-A (3.0) interface.
  • HD Graphics 630 has 63 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • HD Graphics 630 is build with Gen. 9.5 Kaby Lake architecture, and Quadro 500M - with Fermi.
  • Core clock speed of Quadro 500M is 400 MHz higher, than HD Graphics 630.
  • HD Graphics 630 is manufactured by 14 nm process technology, and Quadro 500M - by 40 nm process technology.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of HD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than Quadro 500M.

Full Specs

  HD Graphics 630 Quadro 500M
Architecture Gen. 9.5 Kaby Lake Fermi
Code name Kaby-Lake-H-GT2 GF108
Type Desktop Workstation
Release date 1 January 2017 22 February 2011
Pipelines 24 96
Core clock speed 300 MHz 700 MHz
Boost Clock 1150 MHz
Transistor count 189 million 585 million
Manufacturing process technology 14 nm 40 nm
Texture fill rate 26.40 11.20
Floating-point performance 441.6 gflops 268.8 gflops
Memory bus width 64/128 Bit 128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 28.8 GB/s
Shared memory +
DirectX 12 (12_1) 12 (11_0)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 2.1 1.1
Vulkan 1.1.103 N/A
CUDA 2.1
Quick Sync +