HD Graphics 630 vs Qualcomm Adreno 680

When choosing between HD Graphics 630 and Qualcomm Adreno 680, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between HD Graphics 630 and Qualcomm Adreno 680.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  HD Graphics 630 Qualcomm Adreno 680
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type DDR3L/LPDDR3/LPDDR4
Maximum RAM amount 64 GB
Display Connectors No outputs
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  • HD Graphics 630 is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • HD Graphics 630 is manufactured by 14 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of HD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than Qualcomm Adreno 680.

Full Specs

  HD Graphics 630 Qualcomm Adreno 680
Architecture Gen. 9.5 Kaby Lake
Code name Kaby-Lake-H-GT2
Type Desktop Laptop
Release date 1 January 2017 6 December 2018
Pipelines 24
Core clock speed 300 MHz
Boost Clock 1150 MHz
Transistor count 189 million
Manufacturing process technology 14 nm 7 nm
Texture fill rate 26.40
Floating-point performance 441.6 gflops
Memory bus width 64/128 Bit
Shared memory + +
DirectX 12 (12_1) DirectX 12
Shader Model 6.4
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.103
Quick Sync +
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