HD Graphics 630 vs Radeon HD 4830

If you are going to buy a new graphics card and are choosing between HD Graphics 630 and Radeon HD 4830, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the HD Graphics 630 stacks up against Radeon HD 4830, check out specs charts below.
HD Graphics 630
Radeon HD 4830

Main Specs

  HD Graphics 630 Radeon HD 4830
Power consumption (TDP) 15 Watt 95 Watt
Interface PCIe 3.0 x1 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type DDR3L/LPDDR3/LPDDR4 GDDR3
Maximum RAM amount 64 GB 512 MB
Display Connectors No outputs 2x DVI, 1x S-Video
 
  • Radeon HD 4830 has 533% more power consumption, than HD Graphics 630.
  • HD Graphics 630 is connected by PCIe 3.0 x1, and Radeon HD 4830 uses PCIe 2.0 x16 interface.
  • Radeon HD 4830 has 448 GB more memory, than HD Graphics 630.
  • Both cards are used in Desktops.
  • HD Graphics 630 is build with Gen. 9.5 Kaby Lake architecture, and Radeon HD 4830 - with TeraScale.
  • Core clock speed of Radeon HD 4830 is 275 MHz higher, than HD Graphics 630.
  • HD Graphics 630 is manufactured by 14 nm process technology, and Radeon HD 4830 - by 55 nm process technology.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 10−12
medium / 1080p 5−6 2−3
The average gaming FPS of HD Graphics 630 in Assassin's Creed Odyssey is 66% more, than Radeon HD 4830.

Full Specs

  HD Graphics 630 Radeon HD 4830
Architecture Gen. 9.5 Kaby Lake TeraScale
Code name Kaby-Lake-H-GT2 RV770
Type Desktop Desktop
Release date 1 January 2017 21 October 2008
Pipelines 24 640
Core clock speed 300 MHz 575 MHz
Boost Clock 1150 MHz
Transistor count 189 million 956 million
Manufacturing process technology 14 nm 55 nm
Texture fill rate 26.40 18.40
Floating-point performance 441.6 gflops 736.0 gflops
Length 246 mm
Memory bus width 64/128 Bit 256 Bit
Memory clock speed 1800 MHz
Memory bandwidth 57.6 GB/s
Shared memory +
DirectX 12 (12_1) 10.1 (10_1)
Shader Model 6.4 4.1
OpenGL 4.6 3.3
OpenCL 2.1 1.1
Vulkan 1.1.103 N/A
Quick Sync +