HD Graphics 630 vs Radeon R7 512 Cores Kaveri

When choosing between HD Graphics 630 and Radeon R7 512 Cores Kaveri, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between HD Graphics 630 and Radeon R7 512 Cores Kaveri.
HD Graphics 630
Radeon R7 512 Cores Kaveri

Main Specs

  HD Graphics 630 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type DDR3L/LPDDR3/LPDDR4
Maximum RAM amount 64 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • HD Graphics 630 is build with Gen. 9.5 Kaby Lake architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 420 MHz higher, than HD Graphics 630.
  • HD Graphics 630 is manufactured by 14 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 7−8
ultra / 1080p 1−2 4−5
QHD / 1440p 0−1 0−1
low / 720p 14−16 18−20
medium / 1080p 5−6 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 66% more, than HD Graphics 630.

Full Specs

  HD Graphics 630 Radeon R7 512 Cores Kaveri
Architecture Gen. 9.5 Kaby Lake GCN
Code name Kaby-Lake-H-GT2 Kaveri Spectre
Type Desktop Desktop
Release date 1 January 2017 14 January 2014
Pipelines 24 512
Core clock speed 300 MHz 720 MHz
Boost Clock 1150 MHz
Transistor count 189 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 26.40
Floating-point performance 441.6 gflops
Memory bus width 64/128 Bit
Shared memory + +
DirectX 12 (12_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 6.4
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.103
Quick Sync +