HD Graphics 630 vs Radeon R7 A360

In this comparison between HD Graphics 630 and Radeon R7 A360 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people HD Graphics 630 will be the best choice, for others Radeon R7 A360 will be their preference. Study the comparison tables below and make your choice.
HD Graphics 630
Radeon R7 A360

Main Specs

  HD Graphics 630 Radeon R7 A360
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1 PCIe 3.0 x8
Memory type DDR3L/LPDDR3/LPDDR4 GDDR5
Maximum RAM amount 64 GB 1 GB
Display Connectors No outputs No outputs
 
  • HD Graphics 630 is connected by PCIe 3.0 x1, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
  • HD Graphics 630 has 63 GB more memory, than Radeon R7 A360.
  • Both cards are used in Desktops.
  • HD Graphics 630 is build with Gen. 9.5 Kaby Lake architecture, and Radeon R7 A360 - with GCN 3.0.
  • Core clock speed of Radeon R7 A360 is 425 MHz higher, than HD Graphics 630.
  • HD Graphics 630 is manufactured by 14 nm process technology, and Radeon R7 A360 - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of HD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than Radeon R7 A360.

Full Specs

  HD Graphics 630 Radeon R7 A360
Architecture Gen. 9.5 Kaby Lake GCN 3.0
Code name Kaby-Lake-H-GT2 Meso
Type Desktop Desktop
Release date 1 January 2017 5 May 2015
Pipelines 24 384
Core clock speed 300 MHz 725 MHz
Boost Clock 1150 MHz 980 MHz
Transistor count 189 million 1,550 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 26.40 23.52
Floating-point performance 441.6 gflops 864.0 gflops
Memory bus width 64/128 Bit 128 Bit
Memory clock speed 3.6 GB/s
Memory bandwidth 57.6 GB/s
Shared memory +
DirectX 12 (12_1) 12 (12_0)
Shader Model 6.4 6.0
OpenGL 4.6 4.6
OpenCL 2.1 2.0
Vulkan 1.1.103 1.2
Quick Sync +