HD Graphics 630 vs Tesla M10

When choosing between HD Graphics 630 and Tesla M10, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between HD Graphics 630 and Tesla M10.
HD Graphics 630
Tesla M10

Main Specs

  HD Graphics 630 Tesla M10
Power consumption (TDP) 15 Watt 225 Watt
Interface PCIe 3.0 x1 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type DDR3L/LPDDR3/LPDDR4 GDDR5
Maximum RAM amount 64 GB 8 GB
Display Connectors No outputs No outputs
 
  • Tesla M10 has 1400% more power consumption, than HD Graphics 630.
  • HD Graphics 630 is connected by PCIe 3.0 x1, and Tesla M10 uses PCIe 3.0 x16 interface.
  • HD Graphics 630 has 56 GB more memory, than Tesla M10.
  • Both cards are used in Desktops.
  • HD Graphics 630 is build with Gen. 9.5 Kaby Lake architecture, and Tesla M10 - with Maxwell.
  • Core clock speed of Tesla M10 is 733 MHz higher, than HD Graphics 630.
  • HD Graphics 630 is manufactured by 14 nm process technology, and Tesla M10 - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 18−20
ultra / 1080p 1−2 10−11
QHD / 1440p 0−1 4−5
4K / 2160p 4−5
low / 720p 14−16 35−40
medium / 1080p 5−6 21−24
The average gaming FPS of Tesla M10 in Assassin's Creed Odyssey is 266% more, than HD Graphics 630.

Full Specs

  HD Graphics 630 Tesla M10
Architecture Gen. 9.5 Kaby Lake Maxwell
Code name Kaby-Lake-H-GT2 GM107
Type Desktop Workstation
Release date 1 January 2017 18 May 2016
Pipelines 24 640
Core clock speed 300 MHz 1033 MHz
Boost Clock 1150 MHz 1306 MHz
Transistor count 189 million 1,870 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 26.40 52.24
Floating-point performance 441.6 gflops 4x 1,672 gflops
Length 267 mm
Memory bus width 64/128 Bit 128 Bit
Memory clock speed 5200 MHz
Memory bandwidth 83.2 GB/s
Shared memory +
DirectX 12 (12_1) 12 (11_0)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 2.1 1.2
Vulkan 1.1.103 1.1.126
CUDA 5.0
Quick Sync +