FirePro V5800 vs HD Graphics P630

In this comparison between FirePro V5800 and HD Graphics P630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro V5800 will be the best choice, for others HD Graphics P630 will be their preference. Study the comparison tables below and make your choice.
FirePro V5800
HD Graphics P630

Main Specs

  FirePro V5800 HD Graphics P630
Power consumption (TDP) 74 Watt 15 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x1
Supplementary power connectors None
Memory type GDDR5 DDR3L/LPDDR3/DDR4
Maximum RAM amount 1 GB 1740 MB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • FirePro V5800 has 393% more power consumption, than HD Graphics P630.
  • FirePro V5800 is connected by PCIe 2.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • HD Graphics P630 has 1739 GB more memory, than FirePro V5800.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • FirePro V5800 is manufactured by 40 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 6−7 3−4
ultra / 1080p 4−5 1−2
QHD / 1440p 0−1 0−1
low / 720p 16−18 14−16
medium / 1080p 7−8 5−6
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 33% more, than HD Graphics P630.

Full Specs

  FirePro V5800 HD Graphics P630
Architecture TeraScale 2 Gen. 9.5 Kaby Lake
Code name Juniper Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 26 April 2010 5 August 2016
Pipelines 800 24
Core clock speed 690 MHz
Boost Clock 1100 MHz
Transistor count 1,040 million 189 million
Manufacturing process technology 40 nm 14 nm
Texture fill rate 27.60 26.40
Floating-point performance 1,104.0 gflops
Length 229 mm
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 11.2 (11_0) 12 (12_1)
Shader Model 5.0 6.4
OpenGL 4.4 4.6
OpenCL 1.2 2.1
Vulkan N/A 1.1.103
Quick Sync +