GeForce GTX 1650 Ti vs HD Graphics P630

If you are going to buy a new graphics card and are choosing between GeForce GTX 1650 Ti and HD Graphics P630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 1650 Ti stacks up against HD Graphics P630, check out specs charts below.
GeForce GTX 1650 Ti
HD Graphics P630

Main Specs

  GeForce GTX 1650 Ti HD Graphics P630
Power consumption (TDP) 75 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors None
Memory type GDDR5 DDR3L/LPDDR3/DDR4
Maximum RAM amount 1740 MB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • GeForce GTX 1650 Ti has 400% more power consumption, than HD Graphics P630.
  • GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • GeForce GTX 1650 Ti is build with Turing architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 35−40 3−4
ultra / 1080p 24−27 1−2
QHD / 1440p 20−22 0−1
4K / 2160p 10−12
low / 720p 65−70 14−16
medium / 1080p 45−50 5−6
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 633% more, than HD Graphics P630.

Full Specs

  GeForce GTX 1650 Ti HD Graphics P630
Architecture Turing Gen. 9.5 Kaby Lake
Code name TU117 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date no data 5 August 2016
Pipelines 1024 24
Core clock speed 1530 MHz
Boost Clock 1725 MHz 1100 MHz
Transistor count 4,700 million 189 million
Manufacturing process technology 12 nm 14 nm
Texture fill rate 26.40
Length 229 mm
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 8000 MHz
Shared memory +
DirectX 12_1 12 (12_1)
Shader Model 6.4
OpenGL 4.6 4.6
OpenCL 2.1
Vulkan 1.1.103
Quick Sync +