GRID K140Q vs HD Graphics P630

When choosing between GRID K140Q and HD Graphics P630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K140Q and HD Graphics P630.
GRID K140Q
HD Graphics P630

Main Specs

  GRID K140Q HD Graphics P630
Power consumption (TDP) 130 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type DDR3 DDR3L/LPDDR3/DDR4
Maximum RAM amount 1 GB 1740 MB
Display Connectors No outputs No outputs
 
  • GRID K140Q has 766% more power consumption, than HD Graphics P630.
  • GRID K140Q is connected by PCIe 3.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • HD Graphics P630 has 1739 GB more memory, than GRID K140Q.
  • Both cards are used in Desktops.
  • GRID K140Q is build with Kepler architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • GRID K140Q is manufactured by 28 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 9−10 14−16
medium / 1080p 1−2 5−6
The average gaming FPS of HD Graphics P630 in Assassin's Creed Odyssey is 100% more, than GRID K140Q.

Full Specs

  GRID K140Q HD Graphics P630
Architecture Kepler Gen. 9.5 Kaby Lake
Code name GK107 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 28 June 2013 5 August 2016
Pipelines 192 24
Core clock speed 850 MHz
Boost Clock 1100 MHz
Transistor count 1,270 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 13.60 26.40
Floating-point performance 326.4 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1782 MHz
Memory bandwidth 28.51 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Quick Sync +