GRID K240Q vs HD Graphics P630

When choosing between GRID K240Q and HD Graphics P630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K240Q and HD Graphics P630.
GRID K240Q
HD Graphics P630

Main Specs

  GRID K240Q HD Graphics P630
Power consumption (TDP) 225 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type GDDR5 DDR3L/LPDDR3/DDR4
Maximum RAM amount 1 GB 1740 MB
Display Connectors No outputs No outputs
 
  • GRID K240Q has 1400% more power consumption, than HD Graphics P630.
  • GRID K240Q is connected by PCIe 3.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • HD Graphics P630 has 1739 GB more memory, than GRID K240Q.
  • Both cards are used in Desktops.
  • GRID K240Q is build with Kepler architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • GRID K240Q is manufactured by 28 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 10−11 3−4
ultra / 1080p 6−7 1−2
QHD / 1440p 1−2 0−1
low / 720p 21−24 14−16
medium / 1080p 12−14 5−6
The average gaming FPS of GRID K240Q in Assassin's Creed Odyssey is 116% more, than HD Graphics P630.

Full Specs

  GRID K240Q HD Graphics P630
Architecture Kepler Gen. 9.5 Kaby Lake
Code name GK104 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 28 June 2013 5 August 2016
Pipelines 1536 24
Core clock speed 745 MHz
Boost Clock 1100 MHz
Transistor count 3,540 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 26.40
Floating-point performance 2,289 gflops
Memory bus width 256 Bit 64/128 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Quick Sync +