HD Graphics P630 vs Radeon R7 A360

When choosing between HD Graphics P630 and Radeon R7 A360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between HD Graphics P630 and Radeon R7 A360.
HD Graphics P630
Radeon R7 A360

Main Specs

  HD Graphics P630 Radeon R7 A360
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1 PCIe 3.0 x8
Memory type DDR3L/LPDDR3/DDR4 GDDR5
Maximum RAM amount 1740 MB 1 GB
Display Connectors No outputs No outputs
 
  • HD Graphics P630 is connected by PCIe 3.0 x1, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
  • HD Graphics P630 has 1739 GB more memory, than Radeon R7 A360.
  • Both cards are used in Desktops.
  • HD Graphics P630 is build with Gen. 9.5 Kaby Lake architecture, and Radeon R7 A360 - with GCN 3.0.
  • HD Graphics P630 is manufactured by 14 nm process technology, and Radeon R7 A360 - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of HD Graphics P630 in Assassin's Creed Odyssey is 1400% more, than Radeon R7 A360.

Full Specs

  HD Graphics P630 Radeon R7 A360
Architecture Gen. 9.5 Kaby Lake GCN 3.0
Code name Kaby-Lake-H-GT2 Meso
Type Desktop Desktop
Release date 5 August 2016 5 May 2015
Pipelines 24 384
Core clock speed 725 MHz
Boost Clock 1100 MHz 980 MHz
Transistor count 189 million 1,550 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 26.40 23.52
Floating-point performance 864.0 gflops
Memory bus width 64/128 Bit 128 Bit
Memory clock speed 3.6 GB/s
Memory bandwidth 57.6 GB/s
Shared memory +
DirectX 12 (12_1) 12 (12_0)
Shader Model 6.4 6.0
OpenGL 4.6 4.6
OpenCL 2.1 2.0
Vulkan 1.1.103 1.2
Quick Sync +