HD Graphics P630 vs Radeon R8 M535DX

When comparing HD Graphics P630 and Radeon R8 M535DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between HD Graphics P630 and Radeon R8 M535DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
HD Graphics P630
Radeon R8 M535DX

Main Specs

  HD Graphics P630 Radeon R8 M535DX
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1 IGP
Memory type DDR3L/LPDDR3/DDR4 System Shared
Maximum RAM amount 1740 MB
Display Connectors No outputs No outputs
 
  • HD Graphics P630 is connected by PCIe 3.0 x1, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • HD Graphics P630 is build with Gen. 9.5 Kaby Lake architecture, and Radeon R8 M535DX - with GCN 3.0.
  • HD Graphics P630 is manufactured by 14 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of HD Graphics P630 in Assassin's Creed Odyssey is 1400% more, than Radeon R8 M535DX.

Full Specs

  HD Graphics P630 Radeon R8 M535DX
Architecture Gen. 9.5 Kaby Lake GCN 3.0
Code name Kaby-Lake-H-GT2 Meso
Type Desktop Desktop
Release date 5 August 2016 18 April 2017
Pipelines 24 320
Core clock speed 780 MHz
Boost Clock 1100 MHz 891 MHz
Transistor count 189 million 1,550 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 26.40 17.82
Memory bus width 64/128 Bit
Shared memory +
DirectX 12 (12_1) 12 (12_0)
Shader Model 6.4 6.0
OpenGL 4.6 4.6
OpenCL 2.1 2.0
Vulkan 1.1.103 1.2.131
Quick Sync +