FirePro V5800 vs Iris Graphics 540
If you are going to buy a new graphics card and are choosing between FirePro V5800 and Iris Graphics 540, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro V5800 stacks up against Iris Graphics 540, check out specs charts below.
FirePro V5800
Iris Graphics 540 is a Laptop Graphics Card
Note: Iris Graphics 540 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Iris Graphics 540 here:
Main Specs
FirePro V5800 | Iris Graphics 540 | |
Power consumption (TDP) | 74 Watt | 15 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | eDRAM |
Maximum RAM amount | 1 GB | 64 MB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 393% more power consumption, than Iris Graphics 540.
- FirePro V5800 is connected by PCIe 2.0 x16, and Iris Graphics 540 uses PCIe 3.0 x1 interface.
- Iris Graphics 540 has 63 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and Iris Graphics 540 - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and Iris Graphics 540 - with Gen. 9 Skylake.
- Core clock speed of FirePro V5800 is 390 MHz higher, than Iris Graphics 540.
- FirePro V5800 is manufactured by 40 nm process technology, and Iris Graphics 540 - by 14 nm process technology.
Game benchmarks
high / 1080p | 6−7 | 8−9 |
ultra / 1080p | 4−5 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 20−22 |
medium / 1080p | 7−8 | 10−12 |
The average gaming FPS of Iris Graphics 540 in Assassin's Creed Odyssey is 37% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 14−16 |
ultra / 1080p | 9−10 | 12−14 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 30−35 |
medium / 1080p | 10−12 | 16−18 |
The average gaming FPS of Iris Graphics 540 in Battlefield 5 is 46% more, than FirePro V5800. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
FirePro V5800 and Iris Graphics 540 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 150−160 |
medium / 768p | 100−110 | 130−140 |
ultra / 1080p | 50−55 | 65−70 |
QHD / 1440p | 27−30 | 35−40 |
4K / 2160p | 27−30 | 27−30 |
high / 768p | 75−80 | 95−100 |
The average gaming FPS of Iris Graphics 540 in Counter-Strike: Global Offensive is 21% more, than FirePro V5800. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 18−20 | 24−27 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Iris Graphics 540 in Cyberpunk 2077 is 4% more, than FirePro V5800. | ||
low / 768p | 75−80 | 85−90 |
medium / 768p | 55−60 | 65−70 |
ultra / 1080p | 30−35 | 40−45 |
The average gaming FPS of Iris Graphics 540 in Dota 2 is 18% more, than FirePro V5800. | ||
high / 1080p | 7−8 | 10−11 |
ultra / 1080p | 7−8 | 9−10 |
4K / 2160p | 3−4 | 4−5 |
low / 720p | 18−20 | 24−27 |
medium / 1080p | 8−9 | 10−12 |
The average gaming FPS of Iris Graphics 540 in Far Cry 5 is 33% more, than FirePro V5800. | ||
high / 1080p | 14−16 | 16−18 |
ultra / 1080p | 10−11 | 12−14 |
low / 720p | 55−60 | 70−75 |
medium / 1080p | 21−24 | 30−33 |
The average gaming FPS of Iris Graphics 540 in Fortnite is 26% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 14−16 |
ultra / 1080p | 10−11 | 12−14 |
QHD / 1440p | 1−2 | 3−4 |
low / 720p | 24−27 | 30−35 |
medium / 1080p | 12−14 | 16−18 |
The average gaming FPS of Iris Graphics 540 in Forza Horizon 4 is 33% more, than FirePro V5800. | ||
low / 768p | 50−55 | 60−65 |
medium / 768p | 40−45 | 50−55 |
high / 1080p | 10−12 | 16−18 |
ultra / 1080p | 6−7 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Iris Graphics 540 in Grand Theft Auto V is 25% more, than FirePro V5800. | ||
high / 1080p | 4−5 | 6−7 |
ultra / 1080p | 3−4 | 4−5 |
4K / 2160p | 0−1 | 1−2 |
low / 720p | 10−12 | 16−18 |
medium / 1080p | 6−7 | 8−9 |
The average gaming FPS of Iris Graphics 540 in Metro Exodus is 50% more, than FirePro V5800. | ||
low / 768p | 90−95 | 95−100 |
high / 1080p | 85−90 | 95−100 |
ultra / 1080p | 80−85 | 85−90 |
medium / 1080p | 90−95 | 95−100 |
The average gaming FPS of Iris Graphics 540 in Minecraft is 7% more, than FirePro V5800. | ||
high / 1080p | 16−18 | 18−20 |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 30−35 | 35−40 |
medium / 1080p | 16−18 | 18−20 |
The average gaming FPS of Iris Graphics 540 in PLAYERUNKNOWN'S BATTLEGROUNDS is 10% more, than FirePro V5800. | ||
high / 1080p | − | 12−14 |
ultra / 1080p | 7−8 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 16−18 |
medium / 1080p | 10−11 | 12−14 |
The average gaming FPS of Iris Graphics 540 in Red Dead Redemption 2 is 33% more, than FirePro V5800. | ||
low / 768p | 21−24 | 30−35 |
medium / 768p | 16−18 | 21−24 |
high / 1080p | 9−10 | 10−12 |
ultra / 1080p | 6−7 | 7−8 |
4K / 2160p | − | 6−7 |
The average gaming FPS of Iris Graphics 540 in The Witcher 3: Wild Hunt is 38% more, than FirePro V5800. | ||
low / 768p | 85−90 | 90−95 |
medium / 768p | 40−45 | 50−55 |
ultra / 1080p | 18−20 | 24−27 |
high / 768p | 35−40 | 40−45 |
The average gaming FPS of Iris Graphics 540 in World of Tanks is 15% more, than FirePro V5800. |
Full Specs
FirePro V5800 | Iris Graphics 540 | |
Architecture | TeraScale 2 | Gen. 9 Skylake |
Code name | Juniper | Skylake GT3e |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 1 September 2015 |
Pipelines | 800 | 48 |
Core clock speed | 690 MHz | 300 MHz |
Boost Clock | 1050 MHz | |
Transistor count | 1,040 million | 189 million |
Manufacturing process technology | 40 nm | 14 nm |
Texture fill rate | 27.60 | 50.40 |
Floating-point performance | 1,104.0 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | |
Memory clock speed | 4000 MHz | |
Memory bandwidth | 64 GB/s | |
Shared memory | + | |
DirectX | 11.2 (11_0) | 12 (12_1) |
Shader Model | 5.0 | 6.4 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | N/A | 1.1.97 |
Quick Sync | + | |
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