Iris Graphics 540 vs Quadro FX 4800
In this comparison between Iris Graphics 540 and Quadro FX 4800 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Iris Graphics 540 will be the best choice, for others Quadro FX 4800 will be their preference. Study the comparison tables below and make your choice.
Quadro FX 4800
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Iris Graphics 540 is a Laptop Graphics Card
Note: Iris Graphics 540 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Iris Graphics 540 here:
Main Specs
Iris Graphics 540 | Quadro FX 4800 | |
Power consumption (TDP) | 15 Watt | 150 Watt |
Interface | PCIe 3.0 x1 | PCIe 2.0 x16 |
Supplementary power connectors | 1x 6-pin | |
Memory type | eDRAM | GDDR3 |
Maximum RAM amount | 64 MB | 1536 MB |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort, 1x S-Video |
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- Quadro FX 4800 has 900% more power consumption, than Iris Graphics 540.
- Iris Graphics 540 is connected by PCIe 3.0 x1, and Quadro FX 4800 uses PCIe 2.0 x16 interface.
- Quadro FX 4800 has 1472 GB more memory, than Iris Graphics 540.
- Iris Graphics 540 is used in Laptops, and Quadro FX 4800 - in Desktops.
- Iris Graphics 540 is build with Gen. 9 Skylake architecture, and Quadro FX 4800 - with Tesla 2.0.
- Core clock speed of Quadro FX 4800 is 302 MHz higher, than Iris Graphics 540.
- Iris Graphics 540 is manufactured by 14 nm process technology, and Quadro FX 4800 - by 55 nm process technology.
Game benchmarks
high / 1080p | 8−9 | 2−3 |
ultra / 1080p | 5−6 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 20−22 | 12−14 |
medium / 1080p | 10−12 | 3−4 |
The average gaming FPS of Iris Graphics 540 in Assassin's Creed Odyssey is 116% more, than Quadro FX 4800. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of Iris Graphics 540 in Battlefield 5 is 150% more, than Quadro FX 4800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
Iris Graphics 540 and Quadro FX 4800 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 150−160 | 120−130 |
medium / 768p | 130−140 | 90−95 |
ultra / 1080p | 65−70 | 35−40 |
QHD / 1440p | 35−40 | 21−24 |
4K / 2160p | 27−30 | 16−18 |
high / 768p | 95−100 | 65−70 |
The average gaming FPS of Iris Graphics 540 in Counter-Strike: Global Offensive is 43% more, than Quadro FX 4800. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 24−27 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro FX 4800 in Cyberpunk 2077 is 2% more, than Iris Graphics 540. | ||
low / 768p | 85−90 | 75−80 |
medium / 768p | 65−70 | 45−50 |
ultra / 1080p | 40−45 | 20−22 |
The average gaming FPS of Iris Graphics 540 in Dota 2 is 35% more, than Quadro FX 4800. | ||
high / 1080p | 10−11 | 2−3 |
ultra / 1080p | 9−10 | 2−3 |
4K / 2160p | 4−5 | 2−3 |
low / 720p | 24−27 | 10−11 |
medium / 1080p | 10−12 | 3−4 |
The average gaming FPS of Iris Graphics 540 in Far Cry 5 is 200% more, than Quadro FX 4800. | ||
high / 1080p | 16−18 | 10−11 |
ultra / 1080p | 12−14 | 5−6 |
QHD / 1440p | − | 3−4 |
low / 720p | 70−75 | 50−55 |
medium / 1080p | 30−33 | 10−11 |
The average gaming FPS of Iris Graphics 540 in Fortnite is 73% more, than Quadro FX 4800. | ||
high / 1080p | 14−16 | 5−6 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 3−4 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 30−35 | 16−18 |
medium / 1080p | 16−18 | 8−9 |
The average gaming FPS of Iris Graphics 540 in Forza Horizon 4 is 112% more, than Quadro FX 4800. | ||
low / 768p | 60−65 | 45−50 |
medium / 768p | 50−55 | − |
high / 1080p | 16−18 | 4−5 |
ultra / 1080p | 8−9 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of Iris Graphics 540 in Grand Theft Auto V is 61% more, than Quadro FX 4800. | ||
high / 1080p | 6−7 | 1−2 |
ultra / 1080p | 4−5 | 0−1 |
4K / 2160p | 1−2 | 0−1 |
low / 720p | 16−18 | 4−5 |
medium / 1080p | 8−9 | 3−4 |
The average gaming FPS of Iris Graphics 540 in Metro Exodus is 233% more, than Quadro FX 4800. | ||
low / 768p | 95−100 | 90−95 |
high / 1080p | 95−100 | 80−85 |
ultra / 1080p | 85−90 | 70−75 |
medium / 1080p | 95−100 | 85−90 |
The average gaming FPS of Iris Graphics 540 in Minecraft is 14% more, than Quadro FX 4800. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 35−40 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of Iris Graphics 540 in PLAYERUNKNOWN'S BATTLEGROUNDS is 27% more, than Quadro FX 4800. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 16−18 | 6−7 |
medium / 1080p | 12−14 | − |
The average gaming FPS of Iris Graphics 540 in Red Dead Redemption 2 is 183% more, than Quadro FX 4800. | ||
low / 768p | 30−35 | 9−10 |
medium / 768p | 21−24 | 8−9 |
high / 1080p | 10−12 | 4−5 |
ultra / 1080p | 7−8 | 3−4 |
4K / 2160p | 6−7 | 1−2 |
The average gaming FPS of Iris Graphics 540 in The Witcher 3: Wild Hunt is 220% more, than Quadro FX 4800. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 50−55 | 35−40 |
ultra / 1080p | 24−27 | 12−14 |
high / 768p | 40−45 | 30−35 |
The average gaming FPS of Iris Graphics 540 in World of Tanks is 39% more, than Quadro FX 4800. |
Full Specs
Iris Graphics 540 | Quadro FX 4800 | |
Architecture | Gen. 9 Skylake | Tesla 2.0 |
Code name | Skylake GT3e | GT200B |
Type | Laptop | Workstation |
Release date | 1 September 2015 | 11 November 2008 |
Pipelines | 48 | 192 |
Core clock speed | 300 MHz | 602 MHz |
Boost Clock | 1050 MHz | |
Transistor count | 189 million | 1,400 million |
Manufacturing process technology | 14 nm | 55 nm |
Texture fill rate | 50.40 | 38.53 |
Floating-point performance | 462.3 gflops | |
Length | 267 mm | |
Memory bus width | 384 Bit | |
Memory clock speed | 1600 MHz | |
Memory bandwidth | 76.8 GB/s | |
Shared memory | + | |
DirectX | 12 (12_1) | 11.1 (10_0) |
Shader Model | 6.4 | 4.0 |
OpenGL | 4.6 | 3.3 |
OpenCL | 2.1 | 1.1 |
Vulkan | 1.1.97 | N/A |
CUDA | 1.3 | |
Quick Sync | + | |
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