Iris Graphics 540 vs Qualcomm Adreno 680

When choosing between Iris Graphics 540 and Qualcomm Adreno 680, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Iris Graphics 540 and Qualcomm Adreno 680.

Iris Graphics 540 and Qualcomm Adreno 680 are Laptop Graphics Cards

Note: Iris Graphics 540 and Qualcomm Adreno 680 are only used in laptop graphics. They have lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Iris Graphics 540 or Qualcomm Adreno 680 here:

Main Specs

  Iris Graphics 540 Qualcomm Adreno 680
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type eDRAM
Maximum RAM amount 64 MB
Display Connectors No outputs
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  • Both cards are used in Laptops.
  • Iris Graphics 540 is manufactured by 14 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 8−9 0−1
ultra / 1080p 5−6
QHD / 1440p 0−1 0−1
low / 720p 20−22 1−2
medium / 1080p 10−12 0−1
The average gaming FPS of Iris Graphics 540 in Assassin's Creed Odyssey is 2000% more, than Qualcomm Adreno 680.

Full Specs

  Iris Graphics 540 Qualcomm Adreno 680
Architecture Gen. 9 Skylake
Code name Skylake GT3e
Type Laptop Laptop
Release date 1 September 2015 6 December 2018
Pipelines 48
Core clock speed 300 MHz
Boost Clock 1050 MHz
Transistor count 189 million
Manufacturing process technology 14 nm 7 nm
Texture fill rate 50.40
Shared memory + +
DirectX 12 (12_1) DirectX 12
Shader Model 6.4
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.97
Quick Sync +
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