GRID K160Q vs Iris Plus Graphics 650
When choosing between GRID K160Q and Iris Plus Graphics 650, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K160Q and Iris Plus Graphics 650.
GRID K160Q
Iris Plus Graphics 650 is a Laptop Graphics Card
Note: Iris Plus Graphics 650 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Iris Plus Graphics 650 here:
Main Specs
GRID K160Q | Iris Plus Graphics 650 | |
Power consumption (TDP) | 130 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Memory type | DDR3 | DDR3L/LPDDR3/DDR4 |
Maximum RAM amount | 1 GB | 32 GB |
Display Connectors | No outputs | No outputs |
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- GRID K160Q has 766% more power consumption, than Iris Plus Graphics 650.
- GRID K160Q is connected by PCIe 3.0 x16, and Iris Plus Graphics 650 uses PCIe 3.0 x1 interface.
- Iris Plus Graphics 650 has 31 GB more memory, than GRID K160Q.
- GRID K160Q is used in Desktops, and Iris Plus Graphics 650 - in Laptops.
- GRID K160Q is build with Kepler architecture, and Iris Plus Graphics 650 - with Gen. 9.5 Kaby Lake.
- Core clock speed of GRID K160Q is 550 MHz higher, than Iris Plus Graphics 650.
- GRID K160Q is manufactured by 28 nm process technology, and Iris Plus Graphics 650 - by 14 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 8−9 |
ultra / 1080p | 0−1 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 9−10 | 18−20 |
medium / 1080p | 1−2 | 10−11 |
The average gaming FPS of Iris Plus Graphics 650 in Assassin's Creed Odyssey is 180% more, than GRID K160Q. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 1−2 | 12−14 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 8−9 | 30−33 |
medium / 1080p | 2−3 | 14−16 |
The average gaming FPS of Iris Plus Graphics 650 in Battlefield 5 is 375% more, than GRID K160Q. | ||
low / 768p | 50−55 | 45−50 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GRID K160Q in Call of Duty: Warzone is 6% more, than Iris Plus Graphics 650. | ||
low / 768p | 100−110 | 150−160 |
medium / 768p | 75−80 | 120−130 |
ultra / 1080p | 30−35 | 60−65 |
QHD / 1440p | − | 35−40 |
4K / 2160p | 9−10 | 27−30 |
high / 768p | 50−55 | 90−95 |
The average gaming FPS of Iris Plus Graphics 650 in Counter-Strike: Global Offensive is 67% more, than GRID K160Q. | ||
low / 768p | 70−75 | 55−60 |
ultra / 1080p | 10−12 | 21−24 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID K160Q in Cyberpunk 2077 is 2% more, than Iris Plus Graphics 650. | ||
low / 768p | 65−70 | 85−90 |
medium / 768p | 35−40 | 65−70 |
ultra / 1080p | 14−16 | 40−45 |
The average gaming FPS of Iris Plus Graphics 650 in Dota 2 is 62% more, than GRID K160Q. | ||
high / 1080p | 0−1 | 10−11 |
ultra / 1080p | − | 9−10 |
4K / 2160p | 0−1 | 4−5 |
low / 720p | 6−7 | 21−24 |
medium / 1080p | 1−2 | 10−11 |
The average gaming FPS of Iris Plus Graphics 650 in Far Cry 5 is 300% more, than GRID K160Q. | ||
high / 1080p | − | 16−18 |
ultra / 1080p | − | 12−14 |
QHD / 1440p | 0−1 | − |
low / 720p | 40−45 | 65−70 |
medium / 1080p | 3−4 | 27−30 |
The average gaming FPS of Iris Plus Graphics 650 in Fortnite is 108% more, than GRID K160Q. | ||
high / 1080p | 0−1 | 14−16 |
ultra / 1080p | − | 12−14 |
QHD / 1440p | 0−1 | 2−3 |
low / 720p | 10−12 | 30−35 |
medium / 1080p | 3−4 | 16−18 |
The average gaming FPS of Iris Plus Graphics 650 in Forza Horizon 4 is 242% more, than GRID K160Q. | ||
low / 768p | 35−40 | 60−65 |
medium / 768p | − | 50−55 |
high / 1080p | 0−1 | 16−18 |
ultra / 1080p | − | 7−8 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 30−35 | − |
The average gaming FPS of Iris Plus Graphics 650 in Grand Theft Auto V is 67% more, than GRID K160Q. | ||
high / 1080p | 0−1 | 5−6 |
ultra / 1080p | 0−1 | 4−5 |
4K / 2160p | 0−1 | 1−2 |
low / 720p | 0−1 | 14−16 |
medium / 1080p | − | 7−8 |
low / 768p | 85−90 | 95−100 |
high / 1080p | 50−55 | 90−95 |
ultra / 1080p | − | 85−90 |
medium / 1080p | − | 95−100 |
The average gaming FPS of Iris Plus Graphics 650 in Minecraft is 35% more, than GRID K160Q. | ||
high / 1080p | − | 18−20 |
ultra / 1080p | 12−14 | 14−16 |
low / 720p | 21−24 | 35−40 |
medium / 1080p | 14−16 | 18−20 |
The average gaming FPS of Iris Plus Graphics 650 in PLAYERUNKNOWN'S BATTLEGROUNDS is 43% more, than GRID K160Q. | ||
ultra / 1080p | − | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 14−16 |
medium / 1080p | − | 12−14 |
The average gaming FPS of Iris Plus Graphics 650 in Red Dead Redemption 2 is 1400% more, than GRID K160Q. | ||
low / 768p | 3−4 | 30−35 |
medium / 768p | − | 20−22 |
high / 1080p | 2−3 | 10−12 |
ultra / 1080p | − | 7−8 |
4K / 2160p | 0−1 | 6−7 |
The average gaming FPS of Iris Plus Graphics 650 in The Witcher 3: Wild Hunt is 600% more, than GRID K160Q. | ||
low / 768p | 65−70 | 90−95 |
medium / 768p | 30−35 | 45−50 |
ultra / 1080p | 10−11 | 21−24 |
high / 768p | 27−30 | 40−45 |
The average gaming FPS of Iris Plus Graphics 650 in World of Tanks is 50% more, than GRID K160Q. |
Full Specs
GRID K160Q | Iris Plus Graphics 650 | |
Architecture | Kepler | Gen. 9.5 Kaby Lake |
Code name | GK107 | Kaby Lake GT3e |
Type | Workstation | Laptop |
Release date | 28 June 2013 | 3 January 2017 |
Pipelines | 192 | 48 |
Core clock speed | 850 MHz | 300 MHz |
Boost Clock | 1100 MHz | |
Transistor count | 1,270 million | 189 million |
Manufacturing process technology | 28 nm | 14 nm |
Texture fill rate | 13.60 | 55.20 |
Floating-point performance | 326.4 gflops | 883 gflops |
Memory bus width | 128 Bit | 64/128 Bit |
Memory clock speed | 1782 MHz | |
Memory bandwidth | 28.51 GB/s | |
Shared memory | + | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.1.126 | 1.1.103 |
CUDA | 3.0 | |
Quick Sync | + | |
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