FirePro M4150 vs Iris Xe Graphics G7

If you are going to buy a new graphics card and are choosing between FirePro M4150 and Iris Xe Graphics G7, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro M4150 stacks up against Iris Xe Graphics G7, check out specs charts below.

Iris Xe Graphics G7 is a Laptop Graphics Card

Note: Iris Xe Graphics G7 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Iris Xe Graphics G7 here:

Main Specs

  FirePro M4150 Iris Xe Graphics G7
Interface PCIe 3.0 x8
Memory type GDDR5 DDR4
Maximum RAM amount 1 GB
Display Connectors No outputs
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  • FirePro M4150 is used in Desktops, and Iris Xe Graphics G7 - in Laptops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Iris Xe Graphics G7 - with Gen. 11 Ice Lake.
  • FirePro M4150 is manufactured by 28 nm process technology, and Iris Xe Graphics G7 - by 10 nm process technology.

Game benchmarks

high / 1080p 2−3 16−18
ultra / 1080p 0−1 9−10
QHD / 1440p 0−1 3−4
low / 720p 12−14 30−35
medium / 1080p 3−4 20−22
The average gaming FPS of Iris Xe Graphics G7 in Assassin's Creed Odyssey is 283% more, than FirePro M4150.

Full Specs

  FirePro M4150 Iris Xe Graphics G7
Architecture GCN 1.0 Gen. 11 Ice Lake
Code name Opal Tiger Lake Xe
Type Workstation Laptop
Release date 16 October 2013 15 August 2020
Pipelines 384 96
Core clock speed 715 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 10 nm
Texture fill rate 17.16
Floating-point performance 549.1 gflops
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 12 (11_1) DirectX 12_1
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131
Quick Sync +
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