GRID K520 vs Mobility Radeon HD 4830
Find out if it is worth upgrading your current GPU setup by comparing GRID K520 and Mobility Radeon HD 4830. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K520 and Mobility Radeon HD 4830. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K520
Mobility Radeon HD 4830 is a Laptop Graphics Card
Note: Mobility Radeon HD 4830 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Mobility Radeon HD 4830 here:
Main Specs
GRID K520 | Mobility Radeon HD 4830 | |
Power consumption (TDP) | 225 Watt | |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | 1x 8-pin | |
Memory type | GDDR5 | GDDR3, DDR3 |
Maximum RAM amount | 4 GB | 1 GB |
Display Connectors | No outputs | No outputs |
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- GRID K520 is connected by PCIe 3.0 x16, and Mobility Radeon HD 4830 uses PCIe 2.0 x16 interface.
- GRID K520 has 3 GB more memory, than Mobility Radeon HD 4830.
- GRID K520 is used in Desktops, and Mobility Radeon HD 4830 - in Laptops.
- GRID K520 is build with Kepler architecture, and Mobility Radeon HD 4830 - with Terascale 1.
- Core clock speed of GRID K520 is 195 MHz higher, than Mobility Radeon HD 4830.
- GRID K520 is manufactured by 28 nm process technology, and Mobility Radeon HD 4830 - by 40 nm process technology.
- Memory clock speed of GRID K520 is 4300 MHz higher, than Mobility Radeon HD 4830.
Game benchmarks
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 9−10 | 0−1 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 10−11 |
medium / 1080p | 20−22 | 1−2 |
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 333% more, than Mobility Radeon HD 4830. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 21−24 | 2−3 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 10−11 |
medium / 1080p | 27−30 | 3−4 |
The average gaming FPS of GRID K520 in Battlefield 5 is 620% more, than Mobility Radeon HD 4830. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Mobility Radeon HD 4830 in Call of Duty: Warzone is 10% more, than GRID K520. | ||
low / 768p | 210−220 | 110−120 |
medium / 768p | 180−190 | 80−85 |
ultra / 1080p | 100−110 | 30−35 |
QHD / 1440p | 55−60 | − |
4K / 2160p | 30−35 | 9−10 |
high / 768p | 140−150 | 55−60 |
The average gaming FPS of GRID K520 in Counter-Strike: Global Offensive is 130% more, than Mobility Radeon HD 4830. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID K520 in Cyberpunk 2077 is 11% more, than Mobility Radeon HD 4830. | ||
low / 768p | 110−120 | 70−75 |
medium / 768p | 95−100 | 40−45 |
ultra / 1080p | 65−70 | 16−18 |
The average gaming FPS of GRID K520 in Dota 2 is 111% more, than Mobility Radeon HD 4830. | ||
high / 1080p | 18−20 | 1−2 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 0−1 |
low / 720p | 40−45 | 8−9 |
medium / 1080p | 21−24 | 2−3 |
The average gaming FPS of GRID K520 in Far Cry 5 is 600% more, than Mobility Radeon HD 4830. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 21−24 | 4−5 |
QHD / 1440p | 16−18 | 1−2 |
low / 720p | 100−110 | 45−50 |
medium / 1080p | 55−60 | 5−6 |
The average gaming FPS of GRID K520 in Fortnite is 257% more, than Mobility Radeon HD 4830. | ||
high / 1080p | 27−30 | 2−3 |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 12−14 |
medium / 1080p | 30−35 | 4−5 |
The average gaming FPS of GRID K520 in Forza Horizon 4 is 550% more, than Mobility Radeon HD 4830. | ||
low / 768p | 90−95 | 40−45 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 2−3 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GRID K520 in Grand Theft Auto V is 181% more, than Mobility Radeon HD 4830. | ||
high / 1080p | 10−11 | 0−1 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 30−35 | 1−2 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GRID K520 in Metro Exodus is 3100% more, than Mobility Radeon HD 4830. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 55−60 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GRID K520 in Minecraft is 32% more, than Mobility Radeon HD 4830. | ||
high / 1080p | 24−27 | 14−16 |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 60−65 | 21−24 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GRID K520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 106% more, than Mobility Radeon HD 4830. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 3−4 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GRID K520 in Red Dead Redemption 2 is 966% more, than Mobility Radeon HD 4830. | ||
low / 768p | 60−65 | 5−6 |
medium / 768p | 35−40 | 5−6 |
high / 1080p | 20−22 | 2−3 |
ultra / 1080p | 12−14 | − |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GRID K520 in The Witcher 3: Wild Hunt is 900% more, than Mobility Radeon HD 4830. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 35−40 | 10−12 |
high / 768p | 55−60 | 27−30 |
The average gaming FPS of GRID K520 in World of Tanks is 75% more, than Mobility Radeon HD 4830. |
Full Specs
GRID K520 | Mobility Radeon HD 4830 | |
Architecture | Kepler | Terascale 1 |
Code name | GK104 | M97 |
Type | Workstation | Laptop |
Release date | 23 July 2013 | 3 March 2009 |
Pipelines | 1536 | 640 |
Core clock speed | 745 MHz | 550 MHz |
Transistor count | 3,540 million | 826 million |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 95.36 | 17.60 |
Floating-point performance | 2x 2,448 gflops | 704.0 gflops |
Length | 267 mm | |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 5000 MHz | 700 MHz |
Memory bandwidth | 160.0 GB/s | 44.8 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 10.1 (10_1) |
Shader Model | 5.1 | 4.1 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | 3.0 | |
Bitcoin / BTC (SHA256) | 76 Mh/s | |
Laptop size | large | |
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