FirePro V5800 vs Mobility Radeon HD 4850
When choosing between FirePro V5800 and Mobility Radeon HD 4850, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro V5800 and Mobility Radeon HD 4850.
FirePro V5800
Mobility Radeon HD 4850 is a Laptop Graphics Card
Note: Mobility Radeon HD 4850 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Mobility Radeon HD 4850 here:
Main Specs
FirePro V5800 | Mobility Radeon HD 4850 | |
Power consumption (TDP) | 74 Watt | |
Interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 1 GB | 1 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
- FirePro V5800 and Mobility Radeon HD 4850 have maximum RAM of 1 GB.
- FirePro V5800 is used in Desktops, and Mobility Radeon HD 4850 - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and Mobility Radeon HD 4850 - with Terascale 1.
- Core clock speed of FirePro V5800 is 190 MHz higher, than Mobility Radeon HD 4850.
- FirePro V5800 is manufactured by 40 nm process technology, and Mobility Radeon HD 4850 - by 55 nm process technology.
- Memory clock speed of FirePro V5800 is 3150 MHz higher, than Mobility Radeon HD 4850.
Game benchmarks
high / 1080p | 6−7 | 3−4 |
ultra / 1080p | 4−5 | 1−2 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 14−16 |
medium / 1080p | 7−8 | 5−6 |
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 33% more, than Mobility Radeon HD 4850. | ||
high / 1080p | 10−12 | 8−9 |
ultra / 1080p | 9−10 | 6−7 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 18−20 |
medium / 1080p | 10−12 | 8−9 |
The average gaming FPS of FirePro V5800 in Battlefield 5 is 30% more, than Mobility Radeon HD 4850. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
FirePro V5800 and Mobility Radeon HD 4850 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 130−140 |
medium / 768p | 100−110 | 100−110 |
ultra / 1080p | 50−55 | 45−50 |
QHD / 1440p | 27−30 | 24−27 |
4K / 2160p | 27−30 | 18−20 |
high / 768p | 75−80 | 75−80 |
The average gaming FPS of FirePro V5800 in Counter-Strike: Global Offensive is 4% more, than Mobility Radeon HD 4850. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 18−20 | 21−24 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Mobility Radeon HD 4850 in Cyberpunk 2077 is 9% more, than FirePro V5800. | ||
low / 768p | 75−80 | 75−80 |
medium / 768p | 55−60 | 50−55 |
ultra / 1080p | 30−35 | 24−27 |
The average gaming FPS of FirePro V5800 in Dota 2 is 7% more, than Mobility Radeon HD 4850. | ||
high / 1080p | 7−8 | 4−5 |
ultra / 1080p | 7−8 | 4−5 |
4K / 2160p | 3−4 | 2−3 |
low / 720p | 18−20 | 14−16 |
medium / 1080p | 8−9 | 5−6 |
The average gaming FPS of FirePro V5800 in Far Cry 5 is 50% more, than Mobility Radeon HD 4850. | ||
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 10−11 | 7−8 |
QHD / 1440p | − | 4−5 |
low / 720p | 55−60 | 55−60 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of FirePro V5800 in Fortnite is 13% more, than Mobility Radeon HD 4850. | ||
high / 1080p | 10−12 | 7−8 |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 1−2 | 4−5 |
4K / 2160p | − | 3−4 |
low / 720p | 24−27 | 21−24 |
medium / 1080p | 12−14 | 10−11 |
The average gaming FPS of FirePro V5800 in Forza Horizon 4 is 9% more, than Mobility Radeon HD 4850. | ||
low / 768p | 50−55 | 50−55 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 7−8 |
ultra / 1080p | 6−7 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of FirePro V5800 in Grand Theft Auto V is 9% more, than Mobility Radeon HD 4850. | ||
high / 1080p | 4−5 | 2−3 |
ultra / 1080p | 3−4 | 1−2 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 10−12 | 7−8 |
medium / 1080p | 6−7 | 4−5 |
The average gaming FPS of FirePro V5800 in Metro Exodus is 50% more, than Mobility Radeon HD 4850. | ||
low / 768p | 90−95 | 90−95 |
high / 1080p | 85−90 | 85−90 |
ultra / 1080p | 80−85 | 85−90 |
4K / 2160p | − | 75−80 |
medium / 1080p | 90−95 | − |
The average gaming FPS of Mobility Radeon HD 4850 in Minecraft is 2% more, than FirePro V5800. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 30−35 |
medium / 1080p | 16−18 | 14−16 |
The average gaming FPS of FirePro V5800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 5% more, than Mobility Radeon HD 4850. | ||
ultra / 1080p | 7−8 | 7−8 |
QHD / 1440p | 0−1 | − |
low / 720p | 10−12 | 8−9 |
medium / 1080p | 10−11 | 8−9 |
The average gaming FPS of FirePro V5800 in Red Dead Redemption 2 is 12% more, than Mobility Radeon HD 4850. | ||
low / 768p | 21−24 | 14−16 |
medium / 768p | 16−18 | 10−11 |
high / 1080p | 9−10 | 5−6 |
ultra / 1080p | 6−7 | 4−5 |
4K / 2160p | − | 2−3 |
The average gaming FPS of FirePro V5800 in The Witcher 3: Wild Hunt is 62% more, than Mobility Radeon HD 4850. | ||
low / 768p | 85−90 | 80−85 |
medium / 768p | 40−45 | 40−45 |
ultra / 1080p | 18−20 | 16−18 |
high / 768p | 35−40 | 30−35 |
The average gaming FPS of FirePro V5800 in World of Tanks is 6% more, than Mobility Radeon HD 4850. |
Full Specs
FirePro V5800 | Mobility Radeon HD 4850 | |
Architecture | TeraScale 2 | Terascale 1 |
Code name | Juniper | M98 |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 9 January 2009 |
Pipelines | 800 | 800 |
Core clock speed | 690 MHz | 500 MHz |
Transistor count | 1,040 million | 956 million |
Manufacturing process technology | 40 nm | 55 nm |
Texture fill rate | 27.60 | 20.00 |
Floating-point performance | 1,104.0 gflops | 800.0 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 4000 MHz | 850 MHz |
Memory bandwidth | 64 GB/s | 54.4 GB/s |
Shared memory | - | |
DirectX | 11.2 (11_0) | 10.1 (10_1) |
Shader Model | 5.0 | 4.1 |
OpenGL | 4.4 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | N/A | N/A |
Laptop size | large | |
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