GRID K260Q vs NVS 510

When comparing GRID K260Q and NVS 510, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K260Q and NVS 510 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Main Specs

  GRID K260Q NVS 510
Power consumption (TDP) 225 Watt 35 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • GRID K260Q has 542% more power consumption, than NVS 510.
  • GRID K260Q is connected by PCIe 3.0 x16, and NVS 510 uses PCIe 2.0 x16 interface.
  • GRID K260Q and NVS 510 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GRID K260Q and NVS 510 are build with Kepler architecture.
  • Core clock speed of NVS 510 is 52 MHz higher, than GRID K260Q.
  • GRID K260Q and NVS 510 are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 3218 MHz higher, than NVS 510.

Game benchmarks

high / 1080p 14−16 0−1
ultra / 1080p 9−10
QHD / 1440p 3−4 0−1
low / 720p 30−35 1−2
medium / 1080p 18−20 0−1
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 3100% more, than NVS 510.

Full Specs

  GRID K260Q NVS 510
Architecture Kepler Kepler
Code name GK104 GK107
Type Workstation Workstation
Release date 28 June 2013 23 October 2012
Pipelines 1536 192
Core clock speed 745 MHz 797 MHz
Transistor count 3,540 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 12.75
Floating-point performance 2,289 gflops 306.0 gflops
Length 160 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1782 MHz
Memory bandwidth 160.0 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 3.0
Bitcoin / BTC (SHA256) 17 Mh/s
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