NVS 510 vs Quadro 500M

In this comparison between NVS 510 and Quadro 500M you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people NVS 510 will be the best choice, for others Quadro 500M will be their preference. Study the comparison tables below and make your choice.

Main Specs

  NVS 510 Quadro 500M
Power consumption (TDP) 35 Watt 35 Watt
Interface PCIe 2.0 x16 MXM-A (3.0)
Supplementary power connectors None
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors 4x mini-DisplayPort No outputs
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  • Both graphics cards have the same power consumption of 35 Watt.
  • NVS 510 is connected by PCIe 2.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
  • NVS 510 has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • NVS 510 is build with Kepler architecture, and Quadro 500M - with Fermi.
  • Core clock speed of NVS 510 is 97 MHz higher, than Quadro 500M.
  • NVS 510 is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of Quadro 500M is 18 MHz higher, than NVS 510.

Game benchmarks

high / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 1−2
medium / 1080p 0−1 0−1
NVS 510 and Quadro 500M have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  NVS 510 Quadro 500M
Architecture Kepler Fermi
Code name GK107 GF108
Type Workstation Workstation
Release date 23 October 2012 22 February 2011
Pipelines 192 96
Core clock speed 797 MHz 700 MHz
Transistor count 1,270 million 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 12.75 11.20
Floating-point performance 306.0 gflops 268.8 gflops
Length 160 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 1800 MHz
Memory bandwidth 28.51 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.1
Bitcoin / BTC (SHA256) 17 Mh/s
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