NVS 810 vs UHD Graphics 630

When choosing between NVS 810 and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between NVS 810 and UHD Graphics 630.
UHD Graphics 630

Main Specs

  NVS 810 UHD Graphics 630
Power consumption (TDP) 68 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors None
Memory type DDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors 8x mini-DisplayPort No outputs
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  • NVS 810 has 353% more power consumption, than UHD Graphics 630.
  • NVS 810 is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • NVS 810 is build with Maxwell architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of NVS 810 is 602 MHz higher, than UHD Graphics 630.
  • NVS 810 is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 2−3 3−4
ultra / 1080p 1−2 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 14−16
medium / 1080p 4−5 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 20% more, than NVS 810.

Full Specs

  NVS 810 UHD Graphics 630
Architecture Maxwell Gen. 9.5
Code name GM107 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 4 November 2015 1 October 2017
Pipelines 512 24
Core clock speed 902 MHz 300 MHz
Boost Clock 1033 MHz 1150 MHz
Transistor count 1,870 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 33.06 26.45
Floating-point performance 2x 1,058 gflops 460.8 gflops
Length 198 mm
Memory bus width 64 Bit 64/128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 14.4 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 5.0
Quick Sync +
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