GeForce 830A vs P104 100

In this comparison between GeForce 830A and P104 100 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce 830A will be the best choice, for others P104 100 will be their preference. Study the comparison tables below and make your choice.
GeForce 830A
P104 100

Main Specs

  GeForce 830A P104 100
Power consumption (TDP) 33 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type DDR3 GDDR5X
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs No outputs
 
  • GeForce 830A is connected by PCIe 3.0 x8, and P104 100 uses PCIe 3.0 x16 interface.
  • P104 100 has 2 GB more memory, than GeForce 830A.
  • Both cards are used in Desktops.
  • GeForce 830A is build with Maxwell architecture, and P104 100 - with Pascal.
  • Core clock speed of P104 100 is 525 MHz higher, than GeForce 830A.
  • GeForce 830A is manufactured by 28 nm process technology, and P104 100 - by 16 nm process technology.
  • Memory clock speed of P104 100 is 8208 MHz higher, than GeForce 830A.

Game benchmarks

high / 1080p 2−3 35−40
ultra / 1080p 0−1 21−24
QHD / 1440p 0−1 16−18
4K / 2160p 10−11
low / 720p 12−14 60−65
medium / 1080p 4−5 40−45
The average gaming FPS of P104 100 in Assassin's Creed Odyssey is 683% more, than GeForce 830A.

Full Specs

  GeForce 830A P104 100
Architecture Maxwell Pascal
Code name GM108 GP104
Type Desktop Desktop
Release date 22 July 2014 12 December 2017
Pipelines 256 1920
Core clock speed 1082 MHz 1607 MHz
Boost Clock 1150 MHz 1733 MHz
Transistor count 7,200 million
Manufacturing process technology 28 nm 16 nm
Texture fill rate 18.40 208.0
Floating-point performance 588.8 gflops 8,873 gflops
Length 267 mm
Memory bus width 64 Bit 256 Bit
Memory clock speed 1800 MHz 10008 MHz
Memory bandwidth 14.4 GB/s 320.3 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 5.0 6.1