GRID K160Q vs P104 100

In this comparison between GRID K160Q and P104 100 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K160Q will be the best choice, for others P104 100 will be their preference. Study the comparison tables below and make your choice.
GRID K160Q
P104 100

Main Specs

  GRID K160Q P104 100
Power consumption (TDP) 130 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type DDR3 GDDR5X
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • P104 100 has 3 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and P104 100 - with Pascal.
  • Core clock speed of P104 100 is 757 MHz higher, than GRID K160Q.
  • GRID K160Q is manufactured by 28 nm process technology, and P104 100 - by 16 nm process technology.
  • Memory clock speed of P104 100 is 8226 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 35−40
ultra / 1080p 0−1 21−24
QHD / 1440p 0−1 16−18
4K / 2160p 10−11
low / 720p 9−10 60−65
medium / 1080p 1−2 40−45
The average gaming FPS of P104 100 in Assassin's Creed Odyssey is 940% more, than GRID K160Q.

Full Specs

  GRID K160Q P104 100
Architecture Kepler Pascal
Code name GK107 GP104
Type Workstation Desktop
Release date 28 June 2013 12 December 2017
Pipelines 192 1920
Core clock speed 850 MHz 1607 MHz
Boost Clock 1733 MHz
Transistor count 1,270 million 7,200 million
Manufacturing process technology 28 nm 16 nm
Texture fill rate 13.60 208.0
Floating-point performance 326.4 gflops 8,873 gflops
Length 267 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 10008 MHz
Memory bandwidth 28.51 GB/s 320.3 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1