GRID K260Q vs P104 100

When comparing GRID K260Q and P104 100, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K260Q and P104 100 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K260Q
P104 100

Main Specs

  GRID K260Q P104 100
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type GDDR5 GDDR5X
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • P104 100 has 2 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and P104 100 - with Pascal.
  • Core clock speed of P104 100 is 862 MHz higher, than GRID K260Q.
  • GRID K260Q is manufactured by 28 nm process technology, and P104 100 - by 16 nm process technology.
  • Memory clock speed of P104 100 is 5008 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 14−16 35−40
ultra / 1080p 9−10 21−24
QHD / 1440p 3−4 16−18
4K / 2160p 10−11
low / 720p 30−35 60−65
medium / 1080p 18−20 40−45
The average gaming FPS of P104 100 in Assassin's Creed Odyssey is 140% more, than GRID K260Q.

Full Specs

  GRID K260Q P104 100
Architecture Kepler Pascal
Code name GK104 GP104
Type Workstation Desktop
Release date 28 June 2013 12 December 2017
Pipelines 1536 1920
Core clock speed 745 MHz 1607 MHz
Boost Clock 1733 MHz
Transistor count 3,540 million 7,200 million
Manufacturing process technology 28 nm 16 nm
Texture fill rate 95.36 208.0
Floating-point performance 2,289 gflops 8,873 gflops
Length 267 mm
Memory bus width 256 Bit 256 Bit
Memory clock speed 5000 MHz 10008 MHz
Memory bandwidth 160.0 GB/s 320.3 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1