GeForce GTX 460 768MB vs P106 090

If you are going to buy a new graphics card and are choosing between GeForce GTX 460 768MB and P106 090, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 460 768MB stacks up against P106 090, check out specs charts below.
GeForce GTX 460 768MB
P106 090

Main Specs

  GeForce GTX 460 768MB P106 090
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 3 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and P106 090 - with Pascal.
  • Core clock speed of P106 090 is 679 MHz higher, than GeForce GTX 460 768MB.
  • Memory clock speed of P106 090 is 6208 MHz higher, than GeForce GTX 460 768MB.

Game benchmarks

high / 1080p 12−14 14−16
ultra / 1080p 7−8 9−10
QHD / 1440p 2−3 3−4
low / 720p 24−27 30−35
medium / 1080p 14−16 18−20
The average gaming FPS of P106 090 in Assassin's Creed Odyssey is 25% more, than GeForce GTX 460 768MB.

Full Specs

  GeForce GTX 460 768MB P106 090
Architecture Fermi Pascal
Code name GP106
Type Desktop Desktop
Release date no data 31 July 2017
Pipelines 336 768
Core clock speed 675 MHz 1354 MHz
Boost Clock 1531 MHz
Transistor count 4,400 million
Manufacturing process technology 16 nm
Texture fill rate 73.49
Floating-point performance 2,352 gflops
Length 250 mm
Memory bus width 192 Bit 192 Bit
Memory clock speed 1800 MHz 8008 MHz
Memory bandwidth 192.2 GB/s
DirectX 11 12 (12_1)
Shader Model 6.4
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131
CUDA 6.1