GRID K260Q vs P106 090

When choosing between GRID K260Q and P106 090, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K260Q and P106 090.
GRID K260Q
P106 090

Main Specs

  GRID K260Q P106 090
Power consumption (TDP) 225 Watt 75 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 3 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 200% more power consumption, than P106 090.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • P106 090 has 1 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and P106 090 - with Pascal.
  • Core clock speed of P106 090 is 609 MHz higher, than GRID K260Q.
  • GRID K260Q is manufactured by 28 nm process technology, and P106 090 - by 16 nm process technology.
  • Memory clock speed of P106 090 is 3008 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 14−16 14−16
ultra / 1080p 9−10 9−10
QHD / 1440p 3−4 3−4
low / 720p 30−35 30−35
medium / 1080p 18−20 18−20
GRID K260Q and P106 090 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GRID K260Q P106 090
Architecture Kepler Pascal
Code name GK104 GP106
Type Workstation Desktop
Release date 28 June 2013 31 July 2017
Pipelines 1536 768
Core clock speed 745 MHz 1354 MHz
Boost Clock 1531 MHz
Transistor count 3,540 million 4,400 million
Manufacturing process technology 28 nm 16 nm
Texture fill rate 95.36 73.49
Floating-point performance 2,289 gflops 2,352 gflops
Length 250 mm
Memory bus width 256 Bit 192 Bit
Memory clock speed 5000 MHz 8008 MHz
Memory bandwidth 160.0 GB/s 192.2 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1