GRID K160Q vs Quadro 2000

If you are going to buy a new graphics card and are choosing between GRID K160Q and Quadro 2000, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K160Q stacks up against Quadro 2000, check out specs charts below.

Main Specs

  GRID K160Q Quadro 2000
Power consumption (TDP) 130 Watt 62 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs 1x DVI, 2x DisplayPort
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  • GRID K160Q has 109% more power consumption, than Quadro 2000.
  • GRID K160Q is connected by PCIe 3.0 x16, and Quadro 2000 uses PCIe 2.0 x16 interface.
  • GRID K160Q and Quadro 2000 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Quadro 2000 - with Fermi.
  • Core clock speed of GRID K160Q is 225 MHz higher, than Quadro 2000.
  • GRID K160Q is manufactured by 28 nm process technology, and Quadro 2000 - by 40 nm process technology.
  • Memory clock speed of Quadro 2000 is 818 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 1−2
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 10−12
medium / 1080p 1−2 2−3
The average gaming FPS of Quadro 2000 in Assassin's Creed Odyssey is 20% more, than GRID K160Q.

Full Specs

  GRID K160Q Quadro 2000
Architecture Kepler Fermi
Code name GK107 GF106
Type Workstation Workstation
Release date 28 June 2013 24 December 2010
Pipelines 192 192
Core clock speed 850 MHz 625 MHz
Transistor count 1,270 million 1,170 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 13.60 20.00
Floating-point performance 326.4 gflops 480.0 gflops
Length 178 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 2600 MHz
Memory bandwidth 28.51 GB/s 41.6 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.1
Bitcoin / BTC (SHA256) 31 Mh/s
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