GRID K520 vs Quadro 2000

Find out if it is worth upgrading your current GPU setup by comparing GRID K520 and Quadro 2000. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K520 and Quadro 2000. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GRID K520 Quadro 2000
Power consumption (TDP) 225 Watt 62 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 8-pin None
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 1 GB
Display Connectors No outputs 1x DVI, 2x DisplayPort
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  • GRID K520 has 262% more power consumption, than Quadro 2000.
  • GRID K520 is connected by PCIe 3.0 x16, and Quadro 2000 uses PCIe 2.0 x16 interface.
  • GRID K520 has 3 GB more memory, than Quadro 2000.
  • Both cards are used in Desktops.
  • GRID K520 is build with Kepler architecture, and Quadro 2000 - with Fermi.
  • Core clock speed of GRID K520 is 120 MHz higher, than Quadro 2000.
  • GRID K520 is manufactured by 28 nm process technology, and Quadro 2000 - by 40 nm process technology.
  • GRID K520 is 89 mm longer, than Quadro 2000.
  • Memory clock speed of GRID K520 is 2400 MHz higher, than Quadro 2000.

Game benchmarks

high / 1080p 16−18 1−2
ultra / 1080p 9−10 0−1
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 30−35 10−12
medium / 1080p 20−22 2−3
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 360% more, than Quadro 2000.

Full Specs

  GRID K520 Quadro 2000
Architecture Kepler Fermi
Code name GK104 GF106
Type Workstation Workstation
Release date 23 July 2013 24 December 2010
Pipelines 1536 192
Core clock speed 745 MHz 625 MHz
Transistor count 3,540 million 1,170 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 95.36 20.00
Floating-point performance 2x 2,448 gflops 480.0 gflops
Length 267 mm 178 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 2600 MHz
Memory bandwidth 160.0 GB/s 41.6 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.1
Bitcoin / BTC (SHA256) 76 Mh/s 31 Mh/s
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