HD Graphics P630 vs Quadro 2000

If you are going to buy a new graphics card and are choosing between HD Graphics P630 and Quadro 2000, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the HD Graphics P630 stacks up against Quadro 2000, check out specs charts below.
HD Graphics P630

Main Specs

  HD Graphics P630 Quadro 2000
Power consumption (TDP) 15 Watt 62 Watt
Interface PCIe 3.0 x1 PCIe 2.0 x16
Supplementary power connectors None
Memory type DDR3L/LPDDR3/DDR4 GDDR5
Maximum RAM amount 1740 MB 1 GB
Display Connectors No outputs 1x DVI, 2x DisplayPort
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  • Quadro 2000 has 313% more power consumption, than HD Graphics P630.
  • HD Graphics P630 is connected by PCIe 3.0 x1, and Quadro 2000 uses PCIe 2.0 x16 interface.
  • HD Graphics P630 has 1739 GB more memory, than Quadro 2000.
  • Both cards are used in Desktops.
  • HD Graphics P630 is build with Gen. 9.5 Kaby Lake architecture, and Quadro 2000 - with Fermi.
  • HD Graphics P630 is manufactured by 14 nm process technology, and Quadro 2000 - by 40 nm process technology.

Game benchmarks

high / 1080p 3−4 1−2
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 10−12
medium / 1080p 5−6 2−3
The average gaming FPS of HD Graphics P630 in Assassin's Creed Odyssey is 60% more, than Quadro 2000.

Full Specs

  HD Graphics P630 Quadro 2000
Architecture Gen. 9.5 Kaby Lake Fermi
Code name Kaby-Lake-H-GT2 GF106
Type Desktop Workstation
Release date 5 August 2016 24 December 2010
Pipelines 24 192
Core clock speed 625 MHz
Boost Clock 1100 MHz
Transistor count 189 million 1,170 million
Manufacturing process technology 14 nm 40 nm
Texture fill rate 26.40 20.00
Floating-point performance 480.0 gflops
Length 178 mm
Memory bus width 64/128 Bit 128 Bit
Memory clock speed 2600 MHz
Memory bandwidth 41.6 GB/s
Shared memory +
DirectX 12 (12_1) 12 (11_0)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 2.1 1.1
Vulkan 1.1.103 N/A
CUDA 2.1
Bitcoin / BTC (SHA256) 31 Mh/s
Quick Sync +
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