GRID K260Q vs Quadro 2000D

Find out if it is worth upgrading your current GPU setup by comparing GRID K260Q and Quadro 2000D. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K260Q and Quadro 2000D. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K260Q
Quadro 2000D

Main Specs

  GRID K260Q Quadro 2000D
Power consumption (TDP) 225 Watt 62 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs 2x DVI
 
  • GRID K260Q has 262% more power consumption, than Quadro 2000D.
  • GRID K260Q is connected by PCIe 3.0 x16, and Quadro 2000D uses PCIe 2.0 x16 interface.
  • GRID K260Q has 1 GB more memory, than Quadro 2000D.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Quadro 2000D - with Fermi.
  • Core clock speed of GRID K260Q is 120 MHz higher, than Quadro 2000D.
  • GRID K260Q is manufactured by 28 nm process technology, and Quadro 2000D - by 40 nm process technology.
  • Memory clock speed of GRID K260Q is 2400 MHz higher, than Quadro 2000D.

Game benchmarks

high / 1080p 14−16 2−3
ultra / 1080p 9−10 0−1
QHD / 1440p 3−4 0−1
low / 720p 30−35 12−14
medium / 1080p 18−20 3−4
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 266% more, than Quadro 2000D.

Full Specs

  GRID K260Q Quadro 2000D
Architecture Kepler Fermi
Code name GK104 GF106
Type Workstation Workstation
Release date 28 June 2013 5 October 2011
Pipelines 1536 192
Core clock speed 745 MHz 625 MHz
Transistor count 3,540 million 1,170 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 95.36 20.00
Floating-point performance 2,289 gflops 480.0 gflops
Length 178 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 2600 MHz
Memory bandwidth 160.0 GB/s 41.6 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.1
Bitcoin / BTC (SHA256) 31 Mh/s