FirePro R5000 vs Quadro 500M

When choosing between FirePro R5000 and Quadro 500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro R5000 and Quadro 500M.

Main Specs

  FirePro R5000 Quadro 500M
Power consumption (TDP) 350 Watt 35 Watt
Interface PCIe 3.0 x16 MXM-A (3.0)
Supplementary power connectors 1x 6-pin
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors 2x mini-DisplayPort No outputs
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  • FirePro R5000 has 900% more power consumption, than Quadro 500M.
  • FirePro R5000 is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
  • FirePro R5000 has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • FirePro R5000 is build with GCN 1.0 architecture, and Quadro 500M - with Fermi.
  • Core clock speed of FirePro R5000 is 125 MHz higher, than Quadro 500M.
  • FirePro R5000 is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of FirePro R5000 is 1400 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 8−9
QHD / 1440p 2−3 0−1
low / 720p 27−30 1−2
medium / 1080p 16−18 0−1
The average gaming FPS of FirePro R5000 in Assassin's Creed Odyssey is 2700% more, than Quadro 500M.

Full Specs

  FirePro R5000 Quadro 500M
Architecture GCN 1.0 Fermi
Code name Pitcairn GF108
Type Workstation Workstation
Release date 25 February 2013 22 February 2011
Pipelines 768 96
Core clock speed 825 MHz 700 MHz
Transistor count 2,800 million 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 39.60 11.20
Floating-point performance 1,267 gflops 268.8 gflops
Length 279 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 3200 MHz 1800 MHz
Memory bandwidth 102.4 GB/s 28.8 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.2.131 N/A
CUDA 2.1
Bus support PCIe 3.0
Form factor full height / full length
Dual-link DVI support +
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