GeForce 720A vs Quadro 500M
When choosing between GeForce 720A and Quadro 500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 720A and Quadro 500M.
GeForce 720A
Quadro 500M
Main Specs
GeForce 720A | Quadro 500M | |
Power consumption (TDP) | 33 Watt | 35 Watt |
Interface | PCIe 2.0 x16 | MXM-A (3.0) |
Memory type | DDR3 | DDR3 |
Maximum RAM amount | 1 GB | 1 GB |
Display Connectors | No outputs | No outputs |
- Quadro 500M has 6% more power consumption, than GeForce 720A.
- GeForce 720A is connected by PCIe 2.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
- GeForce 720A and Quadro 500M have maximum RAM of 1 GB.
- Both cards are used in Desktops.
- GeForce 720A is build with Fermi 2.0 architecture, and Quadro 500M - with Fermi.
- Core clock speed of GeForce 720A is 75 MHz higher, than Quadro 500M.
- GeForce 720A is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
- Memory clock speed of GeForce 720A is 200 MHz higher, than Quadro 500M.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
GeForce 720A and Quadro 500M have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce 720A and Quadro 500M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
GeForce 720A and Quadro 500M have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
GeForce 720A and Quadro 500M have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
GeForce 720A and Quadro 500M have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
GeForce 720A and Quadro 500M have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
GeForce 720A and Quadro 500M have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
GeForce 720A and Quadro 500M have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
GeForce 720A and Quadro 500M have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
GeForce 720A and Quadro 500M have the same average FPS in World of Tanks. |
Full Specs
GeForce 720A | Quadro 500M | |
Architecture | Fermi 2.0 | Fermi |
Code name | GF117 | GF108 |
Type | Desktop | Workstation |
Release date | 1 July 2014 | 22 February 2011 |
Pipelines | 96 | 96 |
Core clock speed | 775 MHz | 700 MHz |
Boost Clock | 938 MHz | |
Transistor count | 585 million | 585 million |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 15.01 | 11.20 |
Floating-point performance | 360.2 gflops | 268.8 gflops |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 2000 MHz | 1800 MHz |
Memory bandwidth | 16 GB/s | 28.8 GB/s |
DirectX | 12 (11_0) | 12 (11_0) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | N/A |
CUDA | 2.1 | 2.1 |