GeForce 830A vs Quadro 500M

When choosing between GeForce 830A and Quadro 500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 830A and Quadro 500M.
GeForce 830A
Quadro 500M

Main Specs

  GeForce 830A Quadro 500M
Power consumption (TDP) 33 Watt 35 Watt
Interface PCIe 3.0 x8 MXM-A (3.0)
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • Quadro 500M has 6% more power consumption, than GeForce 830A.
  • GeForce 830A is connected by PCIe 3.0 x8, and Quadro 500M uses MXM-A (3.0) interface.
  • GeForce 830A has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • GeForce 830A is build with Maxwell architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GeForce 830A is 382 MHz higher, than Quadro 500M.
  • GeForce 830A is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of GeForce 830A and Quadro 500M is 1800 MHz.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 4−5 0−1
The average gaming FPS of GeForce 830A in Assassin's Creed Odyssey is 1200% more, than Quadro 500M.

Full Specs

  GeForce 830A Quadro 500M
Architecture Maxwell Fermi
Code name GM108 GF108
Type Desktop Workstation
Release date 22 July 2014 22 February 2011
Pipelines 256 96
Core clock speed 1082 MHz 700 MHz
Boost Clock 1150 MHz
Transistor count 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 18.40 11.20
Floating-point performance 588.8 gflops 268.8 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 1800 MHz 1800 MHz
Memory bandwidth 14.4 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 5.0 2.1