GeForce 840A vs Quadro 500M

If you are going to buy a new graphics card and are choosing between GeForce 840A and Quadro 500M, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 840A stacks up against Quadro 500M, check out specs charts below.
GeForce 840A
Quadro 500M

Main Specs

  GeForce 840A Quadro 500M
Power consumption (TDP) 33 Watt 35 Watt
Interface PCIe 3.0 x8 MXM-A (3.0)
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • Quadro 500M has 6% more power consumption, than GeForce 840A.
  • GeForce 840A is connected by PCIe 3.0 x8, and Quadro 500M uses MXM-A (3.0) interface.
  • GeForce 840A has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • GeForce 840A is build with Maxwell architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GeForce 840A is 329 MHz higher, than Quadro 500M.
  • GeForce 840A is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of GeForce 840A is 202 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 2−3
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of GeForce 840A in Assassin's Creed Odyssey is 1400% more, than Quadro 500M.

Full Specs

  GeForce 840A Quadro 500M
Architecture Maxwell Fermi
Code name GM108 GF108
Type Desktop Workstation
Release date 17 March 2014 22 February 2011
Pipelines 384 96
Core clock speed 1029 MHz 700 MHz
Boost Clock 1124 MHz
Transistor count 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 17.98 11.20
Floating-point performance 863.2 gflops 268.8 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 2002 MHz 1800 MHz
Memory bandwidth 16.02 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 5.0 2.1