GeForce GT 1030 vs Quadro 500M

If you are going to buy a new graphics card and are choosing between GeForce GT 1030 and Quadro 500M, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GT 1030 stacks up against Quadro 500M, check out specs charts below.

Main Specs

  GeForce GT 1030 Quadro 500M
Power consumption (TDP) 30 Watt 35 Watt
Interface PCIe 3.0 x4 MXM-A (3.0)
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors 1x DVI, 1x HDMI No outputs
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  • Quadro 500M has 16% more power consumption, than GeForce GT 1030.
  • GeForce GT 1030 is connected by PCIe 3.0 x4, and Quadro 500M uses MXM-A (3.0) interface.
  • GeForce GT 1030 has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • GeForce GT 1030 is build with Pascal architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GeForce GT 1030 is 528 MHz higher, than Quadro 500M.
  • GeForce GT 1030 is manufactured by 14 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of GeForce GT 1030 is 4200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 8−9
QHD / 1440p 2−3 0−1
low / 720p 27−30 1−2
medium / 1080p 16−18 0−1
The average gaming FPS of GeForce GT 1030 in Assassin's Creed Odyssey is 2700% more, than Quadro 500M.

Full Specs

  GeForce GT 1030 Quadro 500M
Architecture Pascal Fermi
Code name N17P-G1 GF108
Type Desktop Workstation
Release date 17 May 2017 22 February 2011
Pipelines 384 96
Core clock speed 1228 MHz 700 MHz
Boost Clock 1670 MHz
Transistor count 1,800 million 585 million
Manufacturing process technology 14 nm 40 nm
Texture fill rate 35.23 11.20
Floating-point performance 1,127 gflops 268.8 gflops
Length 145 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 6000 MHz 1800 MHz
Memory bandwidth 48.06 GB/s 28.8 GB/s
Shared memory -
G-SYNC support +
VR Ready +
DirectX 12 (12_1) 12 (11_0)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.2.131 N/A
CUDA 6.1 2.1
Monero / XMR (CryptoNight) 0.11 kh/s
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