GeForce GT 740A vs Quadro 500M

In this comparison between GeForce GT 740A and Quadro 500M you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GT 740A will be the best choice, for others Quadro 500M will be their preference. Study the comparison tables below and make your choice.
GeForce GT 740A
Quadro 500M

Main Specs

  GeForce GT 740A Quadro 500M
Power consumption (TDP) 33 Watt 35 Watt
Interface PCIe 3.0 x8 MXM-A (3.0)
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • Quadro 500M has 6% more power consumption, than GeForce GT 740A.
  • GeForce GT 740A is connected by PCIe 3.0 x8, and Quadro 500M uses MXM-A (3.0) interface.
  • GeForce GT 740A has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • GeForce GT 740A is build with Kepler 2.0 architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GeForce GT 740A is 280 MHz higher, than Quadro 500M.
  • GeForce GT 740A is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of GeForce GT 740A and Quadro 500M is 1800 MHz.

Game benchmarks

high / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 1−2
medium / 1080p 0−1 0−1
GeForce GT 740A and Quadro 500M have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GeForce GT 740A Quadro 500M
Architecture Kepler 2.0 Fermi
Code name GK208 GF108
Type Desktop Workstation
Release date 26 August 2013 22 February 2011
Pipelines 384 96
Core clock speed 980 MHz 700 MHz
Transistor count 915 million 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 31.36 11.20
Floating-point performance 752.6 gflops 268.8 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 1800 MHz 1800 MHz
Memory bandwidth 14.4 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.5 2.1