GeForce GTS 160M vs Quadro 500M
When comparing GeForce GTS 160M and Quadro 500M, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTS 160M and Quadro 500M is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro 500M
GeForce GTS 160M is a Laptop Graphics Card
Note: GeForce GTS 160M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTS 160M here:
Main Specs
GeForce GTS 160M | Quadro 500M | |
Power consumption (TDP) | 60 Watt | 35 Watt |
Interface | PCIe 2.0 x16 | MXM-A (3.0) |
Memory type | GDDR3 | DDR3 |
Maximum RAM amount | 1 GB | 1 GB |
Display Connectors | No outputs | No outputs |
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- GeForce GTS 160M has 71% more power consumption, than Quadro 500M.
- GeForce GTS 160M is connected by PCIe 2.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
- GeForce GTS 160M and Quadro 500M have maximum RAM of 1 GB.
- GeForce GTS 160M is used in Laptops, and Quadro 500M - in Desktops.
- GeForce GTS 160M is build with G9x architecture, and Quadro 500M - with Fermi.
- Core clock speed of GeForce GTS 160M is 800 MHz higher, than Quadro 500M.
- GeForce GTS 160M is manufactured by 55 nm process technology, and Quadro 500M - by 40 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
GeForce GTS 160M and Quadro 500M have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTS 160M and Quadro 500M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
GeForce GTS 160M and Quadro 500M have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
GeForce GTS 160M and Quadro 500M have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
GeForce GTS 160M and Quadro 500M have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
GeForce GTS 160M and Quadro 500M have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
GeForce GTS 160M and Quadro 500M have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
GeForce GTS 160M and Quadro 500M have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
GeForce GTS 160M and Quadro 500M have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
GeForce GTS 160M and Quadro 500M have the same average FPS in World of Tanks. |
Full Specs
GeForce GTS 160M | Quadro 500M | |
Architecture | G9x | Fermi |
Code name | N10E-GS1 | GF108 |
Type | Laptop | Workstation |
Release date | 2 March 2009 | 22 February 2011 |
Pipelines | 64 | 96 |
Core clock speed | 1500 MHz | 700 MHz |
Transistor count | 505 million | 585 million |
Manufacturing process technology | 55 nm | 40 nm |
Texture fill rate | 19 billion/sec | 11.20 |
Floating-point performance | 192 gflops | 268.8 gflops |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 1800 MHz | |
Memory bandwidth | 51 GB/s | 28.8 GB/s |
Shared memory | - | |
DirectX | 11.1 (10_0) | 12 (11_0) |
Shader Model | 4.0 | 5.1 |
OpenGL | 2.1 | 4.6 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | N/A |
CUDA | + | 2.1 |
CUDA cores | 64 | |
Bus support | PCI-E 2.0 | |
SLI options | 2-way | |
HDMI | + | |
Maximum VGA resolution | 2048x1536 | |
Audio input for HDMI | S/PDIF | |
Laptop size | large | |
Gigaflops | 288 | |
MXM Type | MXM 3.0 Type-B | |
Power management | 8.0 | |
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