GeForce GTX 1650 Ti vs Quadro 500M

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 1650 Ti and Quadro 500M. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 1650 Ti and Quadro 500M. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 1650 Ti
Quadro 500M

Main Specs

  GeForce GTX 1650 Ti Quadro 500M
Power consumption (TDP) 75 Watt 35 Watt
Interface PCIe 3.0 x16 MXM-A (3.0)
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • GeForce GTX 1650 Ti has 114% more power consumption, than Quadro 500M.
  • GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
  • Both cards are used in Desktops.
  • GeForce GTX 1650 Ti is build with Turing architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GeForce GTX 1650 Ti is 830 MHz higher, than Quadro 500M.
  • GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of GeForce GTX 1650 Ti is 6200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 35−40 0−1
ultra / 1080p 24−27
QHD / 1440p 20−22 0−1
4K / 2160p 10−12
low / 720p 65−70 1−2
medium / 1080p 45−50 0−1
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 6600% more, than Quadro 500M.

Full Specs

  GeForce GTX 1650 Ti Quadro 500M
Architecture Turing Fermi
Code name TU117 GF108
Type Desktop Workstation
Release date no data 22 February 2011
Pipelines 1024 96
Core clock speed 1530 MHz 700 MHz
Boost Clock 1725 MHz
Transistor count 4,700 million 585 million
Manufacturing process technology 12 nm 40 nm
Texture fill rate 11.20
Floating-point performance 268.8 gflops
Length 229 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 8000 MHz 1800 MHz
Memory bandwidth 28.8 GB/s
DirectX 12_1 12 (11_0)
Shader Model 5.1
OpenGL 4.6 4.6
OpenCL 1.1
Vulkan N/A
CUDA 2.1