GeForce MX110 vs Quadro 500M
When choosing between GeForce MX110 and Quadro 500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX110 and Quadro 500M.
Quadro 500M
GeForce MX110 is a Laptop Graphics Card
Note: GeForce MX110 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX110 here:
Main Specs
GeForce MX110 | Quadro 500M | |
Power consumption (TDP) | 30 Watt | 35 Watt |
Interface | PCIe 3.0 x16 | MXM-A (3.0) |
Supplementary power connectors | None | |
Memory type | GDDR5/DDR3 | DDR3 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | No outputs | No outputs |
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- Quadro 500M has 16% more power consumption, than GeForce MX110.
- GeForce MX110 is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
- GeForce MX110 has 1 GB more memory, than Quadro 500M.
- GeForce MX110 is used in Laptops, and Quadro 500M - in Desktops.
- GeForce MX110 is build with Maxwell architecture, and Quadro 500M - with Fermi.
- Core clock speed of GeForce MX110 is 265 MHz higher, than Quadro 500M.
- GeForce MX110 is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
- Memory clock speed of GeForce MX110 and Quadro 500M is 1800 MHz.
Game benchmarks
high / 1080p | 6−7 | 0−1 |
ultra / 1080p | 4−5 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 1−2 |
medium / 1080p | 8−9 | 0−1 |
The average gaming FPS of GeForce MX110 in Assassin's Creed Odyssey is 1600% more, than Quadro 500M. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 12−14 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro 500M in Call of Duty: Warzone is 6% more, than GeForce MX110. | ||
low / 768p | 130−140 | 60−65 |
medium / 768p | 110−120 | 27−30 |
ultra / 1080p | 50−55 | 7−8 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 27−30 | − |
high / 768p | 80−85 | 16−18 |
The average gaming FPS of GeForce MX110 in Counter-Strike: Global Offensive is 242% more, than Quadro 500M. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro 500M in Cyberpunk 2077 is 15% more, than GeForce MX110. | ||
low / 768p | 80−85 | 45−50 |
medium / 768p | 55−60 | 10−11 |
ultra / 1080p | 30−35 | 0−1 |
The average gaming FPS of GeForce MX110 in Dota 2 is 141% more, than Quadro 500M. | ||
high / 1080p | 8−9 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 3−4 | − |
low / 720p | 18−20 | 0−1 |
medium / 1080p | 8−9 | − |
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
low / 720p | 60−65 | 21−24 |
medium / 1080p | 21−24 | 0−1 |
The average gaming FPS of GeForce MX110 in Fortnite is 181% more, than Quadro 500M. | ||
high / 1080p | 12−14 | 0−1 |
ultra / 1080p | 10−12 | − |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 14−16 | 0−1 |
low / 768p | 50−55 | 18−20 |
medium / 768p | 45−50 | − |
high / 1080p | 12−14 | 0−1 |
ultra / 1080p | 6−7 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce MX110 in Grand Theft Auto V is 173% more, than Quadro 500M. | ||
high / 1080p | 4−5 | − |
ultra / 1080p | 3−4 | − |
4K / 2160p | 0−1 | − |
low / 720p | 12−14 | 0−1 |
medium / 1080p | 6−7 | − |
low / 768p | 95−100 | 75−80 |
high / 1080p | 85−90 | 27−30 |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of GeForce MX110 in Minecraft is 73% more, than Quadro 500M. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | − |
low / 720p | 30−35 | 8−9 |
medium / 1080p | 18−20 | − |
The average gaming FPS of GeForce MX110 in PLAYERUNKNOWN'S BATTLEGROUNDS is 300% more, than Quadro 500M. | ||
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 12−14 | 0−1 |
medium / 1080p | 10−12 | − |
low / 768p | 24−27 | 0−1 |
medium / 768p | 16−18 | − |
high / 1080p | 9−10 | − |
ultra / 1080p | 6−7 | − |
4K / 2160p | 6−7 | − |
low / 768p | 85−90 | 45−50 |
medium / 768p | 45−50 | 14−16 |
ultra / 1080p | 18−20 | 0−1 |
high / 768p | 35−40 | 12−14 |
The average gaming FPS of GeForce MX110 in World of Tanks is 128% more, than Quadro 500M. |
Full Specs
GeForce MX110 | Quadro 500M | |
Architecture | Maxwell | Fermi |
Code name | N16V-GMR1 | GF108 |
Type | Laptop | Workstation |
Release date | 1 January 2018 | 22 February 2011 |
Pipelines | 256 | 96 |
Core clock speed | 965 MHz | 700 MHz |
Boost Clock | 993 MHz | |
Transistor count | 585 million | |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 23.83 | 11.20 |
Floating-point performance | 762.6 gflops | 268.8 gflops |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 1800 MHz | 1800 MHz |
Memory bandwidth | 40.1 GB/s | 28.8 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (11_0) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | + | 2.1 |
Optimus | + | |
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