GRID K140Q vs Quadro 500M

When choosing between GRID K140Q and Quadro 500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K140Q and Quadro 500M.
GRID K140Q
Quadro 500M

Main Specs

  GRID K140Q Quadro 500M
Power consumption (TDP) 130 Watt 35 Watt
Interface PCIe 3.0 x16 MXM-A (3.0)
Memory type DDR3 DDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K140Q has 271% more power consumption, than Quadro 500M.
  • GRID K140Q is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
  • GRID K140Q and Quadro 500M have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GRID K140Q is build with Kepler architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GRID K140Q is 150 MHz higher, than Quadro 500M.
  • GRID K140Q is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of Quadro 500M is 18 MHz higher, than GRID K140Q.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 1−2
medium / 1080p 1−2 0−1
The average gaming FPS of GRID K140Q in Assassin's Creed Odyssey is 800% more, than Quadro 500M.

Full Specs

  GRID K140Q Quadro 500M
Architecture Kepler Fermi
Code name GK107 GF108
Type Workstation Workstation
Release date 28 June 2013 22 February 2011
Pipelines 192 96
Core clock speed 850 MHz 700 MHz
Transistor count 1,270 million 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 13.60 11.20
Floating-point performance 326.4 gflops 268.8 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 1800 MHz
Memory bandwidth 28.51 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.1