GRID K260Q vs Quadro 500M
In this comparison between GRID K260Q and Quadro 500M you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K260Q will be the best choice, for others Quadro 500M will be their preference. Study the comparison tables below and make your choice.
GRID K260Q
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Quadro 500M
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Main Specs
GRID K260Q | Quadro 500M | |
Power consumption (TDP) | 225 Watt | 35 Watt |
Interface | PCIe 3.0 x16 | MXM-A (3.0) |
Memory type | GDDR5 | DDR3 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | No outputs | No outputs |
- GRID K260Q has 542% more power consumption, than Quadro 500M.
- GRID K260Q is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
- GRID K260Q has 1 GB more memory, than Quadro 500M.
- Both cards are used in Desktops.
- GRID K260Q is build with Kepler architecture, and Quadro 500M - with Fermi.
- Core clock speed of GRID K260Q is 45 MHz higher, than Quadro 500M.
- GRID K260Q is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
- Memory clock speed of GRID K260Q is 3200 MHz higher, than Quadro 500M.
Game benchmarks
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 30−35 | 1−2 |
medium / 1080p | 18−20 | 0−1 |
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 3100% more, than Quadro 500M. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 7−8 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 50−55 | 0−1 |
medium / 1080p | 27−30 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro 500M in Call of Duty: Warzone is 10% more, than GRID K260Q. | ||
low / 768p | 210−220 | 60−65 |
medium / 768p | 180−190 | 27−30 |
ultra / 1080p | 95−100 | 7−8 |
QHD / 1440p | 50−55 | − |
4K / 2160p | 30−33 | − |
high / 768p | 140−150 | 16−18 |
The average gaming FPS of GRID K260Q in Counter-Strike: Global Offensive is 471% more, than Quadro 500M. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro 500M in Cyberpunk 2077 is 15% more, than GRID K260Q. | ||
low / 768p | 110−120 | 45−50 |
medium / 768p | 90−95 | 10−11 |
ultra / 1080p | 60−65 | 0−1 |
The average gaming FPS of GRID K260Q in Dota 2 is 255% more, than Quadro 500M. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 16−18 | − |
4K / 2160p | 6−7 | − |
low / 720p | 35−40 | 0−1 |
medium / 1080p | 18−20 | − |
high / 1080p | 24−27 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 16−18 | − |
low / 720p | 95−100 | 21−24 |
medium / 1080p | 50−55 | 0−1 |
The average gaming FPS of GRID K260Q in Fortnite is 340% more, than Quadro 500M. | ||
high / 1080p | 24−27 | 0−1 |
ultra / 1080p | 20−22 | − |
QHD / 1440p | 9−10 | 0−1 |
low / 720p | 50−55 | 0−1 |
medium / 1080p | 27−30 | 0−1 |
low / 768p | 85−90 | 18−20 |
medium / 768p | 75−80 | − |
high / 1080p | 30−33 | 0−1 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 3−4 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GRID K260Q in Grand Theft Auto V is 357% more, than Quadro 500M. | ||
high / 1080p | 9−10 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 2−3 | − |
low / 720p | 27−30 | 0−1 |
medium / 1080p | 12−14 | − |
low / 768p | 110−120 | 75−80 |
high / 1080p | − | 27−30 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GRID K260Q in Minecraft is 49% more, than Quadro 500M. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | − |
low / 720p | 55−60 | 8−9 |
medium / 1080p | 24−27 | − |
The average gaming FPS of GRID K260Q in PLAYERUNKNOWN'S BATTLEGROUNDS is 612% more, than Quadro 500M. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 27−30 | 0−1 |
medium / 1080p | 16−18 | − |
low / 768p | 55−60 | 0−1 |
medium / 768p | 30−35 | − |
high / 1080p | 18−20 | − |
ultra / 1080p | 10−12 | − |
4K / 2160p | 8−9 | − |
low / 768p | 100−110 | 45−50 |
medium / 768p | 60−65 | 14−16 |
ultra / 1080p | 35−40 | 0−1 |
high / 768p | 50−55 | 12−14 |
The average gaming FPS of GRID K260Q in World of Tanks is 192% more, than Quadro 500M. |
Full Specs
GRID K260Q | Quadro 500M | |
Architecture | Kepler | Fermi |
Code name | GK104 | GF108 |
Type | Workstation | Workstation |
Release date | 28 June 2013 | 22 February 2011 |
Pipelines | 1536 | 96 |
Core clock speed | 745 MHz | 700 MHz |
Transistor count | 3,540 million | 585 million |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 95.36 | 11.20 |
Floating-point performance | 2,289 gflops | 268.8 gflops |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 5000 MHz | 1800 MHz |
Memory bandwidth | 160.0 GB/s | 28.8 GB/s |
DirectX | 12 (11_0) | 12 (11_0) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | 3.0 | 2.1 |