GRID K520 vs Quadro 500M

When comparing GRID K520 and Quadro 500M, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K520 and Quadro 500M is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K520
Quadro 500M

Main Specs

  GRID K520 Quadro 500M
Power consumption (TDP) 225 Watt 35 Watt
Interface PCIe 3.0 x16 MXM-A (3.0)
Supplementary power connectors 1x 8-pin
Memory type GDDR5 DDR3
Maximum RAM amount 4 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K520 has 542% more power consumption, than Quadro 500M.
  • GRID K520 is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
  • GRID K520 has 3 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • GRID K520 is build with Kepler architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GRID K520 is 45 MHz higher, than Quadro 500M.
  • GRID K520 is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of GRID K520 is 3200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 16−18 0−1
ultra / 1080p 9−10
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 30−35 1−2
medium / 1080p 20−22 0−1
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 3100% more, than Quadro 500M.

Full Specs

  GRID K520 Quadro 500M
Architecture Kepler Fermi
Code name GK104 GF108
Type Workstation Workstation
Release date 23 July 2013 22 February 2011
Pipelines 1536 96
Core clock speed 745 MHz 700 MHz
Transistor count 3,540 million 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 95.36 11.20
Floating-point performance 2x 2,448 gflops 268.8 gflops
Length 267 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1800 MHz
Memory bandwidth 160.0 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.1
Bitcoin / BTC (SHA256) 76 Mh/s